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How to connect objects??

Frazer Skosh
Registered User
Join date: 29 Jan 2007
Posts: 3
02-03-2007 03:30
I think, my question is pretty simple to answer. If I build objects how can i connect them to a bigger more complex one???
Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
02-03-2007 05:56
Select them all,
EDIT MENU, and LINK

...provided that you own them all, of course
Frazer Skosh
Registered User
Join date: 29 Jan 2007
Posts: 3
Thx
02-03-2007 06:41
Thanks...that was easy, but very helpful
JT Dagger
meeps
Join date: 2 Feb 2007
Posts: 23
Ctrl-L to link prims
02-07-2007 15:56
Ctrl-L is the keyboard shortcut to link prims. Of course, the menu item "link" works perfectly well too, as previously mentioned. Some people like knowing the keyboard shortcuts, though, so I thought I'd chime in.
Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
02-14-2007 13:49
Is there a way around the limit on the size of objects? I wish to make single-piece buildings, but this does not seem to be possible within the game mechanics.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-14-2007 14:55
Individual prims are limited to 10M in any one dimension. Linked groups of prims can be no more than 30M center to center for the farthest two objects. No one linked group of objects can exceed 256 prims (or something close to that).

To create something larger, like a 40M wide x 50M deep x 40M tall three-story building with a peaked roof and over 600 prims, make large linksets for sections of the build, and use some scripted solution like Rez-Foo or Builder's Buddy to set up and align the pieces.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
JT Dagger
meeps
Join date: 2 Feb 2007
Posts: 23
02-15-2007 20:07
search forums for "huge prims"
Tender Pintens
Registered User
Join date: 4 Feb 2007
Posts: 26
02-28-2007 09:52
After clicking edit on a prim, hold down the shift key and either click each additional prim individually ( I find that best) or drag the mouse and thus a box around all the remaining prims. CRL+L will link the prims so they are one piece. Ctrl+Shift+L will unlink them again. When linking prims the last prim selected before linking them will become the root prim.
The root prim is used for all sorts of things but actions used on this linked object of multiple parts, such as rotation will use this last prim as a reference. Also with builders buddy/rezfoo(sp), rez faux, this is the prim you put the client script in.

hope this helps