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Leonidas Mandelbrot
Apprentice Armorer
Join date: 27 Apr 2006
Posts: 1
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05-19-2006 14:37
I've been working on a suit of armor, and it's been pretty slow going. I have a posing stand for placing prims in the world, but apparently each avatar body part has its own coordinate system with a different rotation from every other body part. When I finish a part and wear a copy, I have to manually realign it to match the free floating one that I originally created. This gets very tedious. I've been looking for anything online or in SL in the way of tips and shortcuts, but haven't found anything. Most of the people I run into wearing armor aren't the creators and don't know anything about making it. Any help would be greatly appreciated.
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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05-22-2006 16:15
basicly the way your doing this is the way its done. but ive been thinking if ya add one prim for each attachment you could have a pre set prims at each attachment that you have worn and postioned (like a stickfigure man) then set these in postion over a posing stand. and select all including stand, then yo can drop it and when you make an atttachment link the "stick" last and it knows how and where to attach it self. you can use an transparent texture on the "stick" if its visable. just an idea worth the trouble if you do this more than once and dont mind one extra prim. i kinda work like this with my shoes i start a new shoe with the last linked part of an old shoe then when i wear it i know where it will attach... i hope i made sence hehe -LW
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