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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
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05-14-2006 10:04
I put this on the thread about "maintenance" just below here, but I am afraid the title of that won't garner enough answers. This is what I wrote there:
------------- Now THIS is what I wanted to read. I have for the past three nights been unable to link my previously linked house that fell apart. Tonight I was linking one thing at a time, and it still fell apart. On the last try, I had everything linked but one prim, and then it fell apart. grrrr Now here's the deal - the house would fall apart at ALL KINDS OF DIFFERENT POINTS. Not like there was just one prim causing it. I thought that at first, and replaced the prim that caused it. But it turned out that no matter how I go about it, it is going to fall apart. What to do? The house had been previously linked, and was almost finished. What is causing this? I have spent three nights at this now. coco ____
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Casanova Sleestak
Too Much Coffeemancer
Join date: 28 Mar 2006
Posts: 11
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05-14-2006 12:12
I had a similar problem w/ a piece of furnature,,, sort of
There was one of 33 objects that would not attach to "the stack", it was also supposed to be my "master" or the object that everything else was attached to.
I wound up picking a new "master" and the problem automagically fixed itself.
I know there are limits to how many prims you can link, and to how far apart they can be, though I don't know what those limits are.
when I link, I try to make my master something close to the center of the stack, easy to click on (in case of edits) and something close to the size of the stack on at least 1 axis (bout as tall as, bout as wide as, bout as thick as) though for houses, I'm sure this is prolly not applicable.
Donno if you tried this (though I get the impression that you did).
Were I experiencing your difficulties, I would do this attempt over except for the very last object:
"Tonight I was linking one thing at a time, and it still fell apart. On the last try, I had everything linked but one prim, and then it fell apart. grrrr"
Then I would put a copy of what I got linked into my inventory, just so I had that much of it done, taking note of the position & rotation of the master so I could quickly rez & position it should I need to.
Then I would inspect the one that made the stack fail, for good measure, I would recreate that one prim from scratch, re size & retexture it properly, and try to attach it.
If that failed, I would look for scripts and pull them (door scripts, sound scripts, texturing scripts, whatever) and try to relink.
If that doesn't work, or is non-applicable (no scripts present) I'd try optimizing my geometry (if you can make it w/ less prims, do it) or even fattening it up; if you have prims with cuts, twists, skews, etc. used a few more prims to acheive the same shape.
I would make certain that all my textures were Targas (.TGA), U/V conformed to powers of 2, and either 24 or 32 bit. I would even try stripping out my textures, and linking with defaults.
General rule of thumb: Technology is flakey at best, and the program WANTS to do everything within it's power to eat your sanity with a fondu fork & straight razor, and send you power-walking the path to madness. so try to stay flexible, and be smarter than the program.
I hope something in this is helpful,,, I feel your pain.
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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
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05-14-2006 12:30
Well that is quite helpful. Though this is a very simple build, and no different from others I've made before.
I'm not trying to link any alpha textures, but what do you mean, "U/V conformed to powers of 2"?
Yes, I'm trying to be flexible, smarter than the program, and all that - I quite agree with your philosophy there - but you know, three nights at this, makes you kind of want to give up.
coco
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
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05-14-2006 12:48
Link it as two pieces?
The calculations for if a lnkset will stay together are, I hear, very complicated, and can depend on the order of linking. If something is near to the limit, and prone to not want to link, then I think it's more likely to spontaneously unlink when rezzed. For me, that's the signal to make smaller linksets, it will save hassle later on.
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-Seifert Surface 2G!tGLf 2nLt9cG
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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
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05-14-2006 16:41
Well, mine is spontaneously unlinking while I'm linking it together. At various points, with no rhyme or reason as to when or why. And this is something that was linked together perfectly fine before. It hasn't been picked up - it has been just sitting there all this time.
coco
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Pratyeka Muromachi
Meditating Avatar
Join date: 14 Apr 2005
Posts: 642
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05-14-2006 18:35
are there an parts of your house within 10m of a sim border? Weird things happened to me once because of that.
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gone to Openlife Grid and OpenSim standalone, your very own sim on your PC, 45,000 prims, huge prims at will up to 100m, yes, run your own grid on your PC, FOR FREE!
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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
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05-14-2006 18:43
Hmm - I don't think so, but I will check. Meanwhile, tonight's attempt WORKED. It didn't fall apart at any point.
I just have no idea, but I'm glad I finally got the thing linked!
coco
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Casanova Sleestak
Too Much Coffeemancer
Join date: 28 Mar 2006
Posts: 11
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05-15-2006 10:00
Well sometimes celestial conjunctions and sacrificial offerings to the dark gods of technology can make all the difference in the world.
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