I've seen sever build sets that have no pose balls or scripts that I can tell specify a particular region or prim for sitting? am I just missing the script? or is there a way to specify a target for the sit action?
- Jess
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specifying a place to sit? |
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Jessica Kinsella
Artistic Heathen
Join date: 4 Feb 2005
Posts: 21
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05-29-2005 18:32
I've seen sever build sets that have no pose balls or scripts that I can tell specify a particular region or prim for sitting? am I just missing the script? or is there a way to specify a target for the sit action?
- Jess |
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Olmy Seraph
Valued Member
Join date: 1 Nov 2004
Posts: 502
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05-29-2005 22:36
You'll need a script in the prim that calls llSitTarget. You can set the position and orientation of the sit target. If you want multiple sit targets on an object, you'll need to have several prims each with its own sit target. If you link them together, each prim will still retain its target.
Note that like omega (client-side rotations), particles, and texture animations, the sit target is a property of the prim not the script, so once you've set it you can remove the script. The flip side of that is that you have to un-set the sit target explicitly, and just deleting the script won't do it. If you want a custom sit animation, you can do that in the changed event. Look in the wiki for details. _____________________
Some people are like Slinkies... not really good for anything, but they sure bring a smile to your face when you push them down the stairs.
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