danny191 Solo
Registered User
Join date: 21 Feb 2009
Posts: 1
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11-18-2009 10:15
hallo
not too long i statr download blender 2.49b and python 2.6.4 and primstar 0.9.26
and install everything successfully .
then i just sculpt for practice a face with nose and teeth then i bake it
and export with second life .
i go into sl upload the tga into a cube. and its chang the shep to the face i made but with
out teeth and the nose was smaller its like there is details thet was missen.
how i fix thet thing ?
thanks : )
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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11-18-2009 11:02
Sculpties have a maximum of 1024 quad faces. It sounds like you've added more detail than that, so some will be lost. You can use bake selected to active from a hires model to the sculptie version for texturing etc, but as far as maintaining mesh detail in sculpties is concerned, you'd need to increase the face count by making the model from multiple sculpties.
If I'm totally wrong here, then pictures of the mesh and uv layout in Blender will help.
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Tiziana Catteneo
Registered User
Join date: 19 Feb 2007
Posts: 187
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11-20-2009 10:56
More faces where you need more detail, more sculpts if 1024 faces are not enought.
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