Let me explain what I'm trying to do. I'm building a model of a ringed planet (well, actually a brown dwarf "star"


You can see the outermost ring is really thin. The only problem is the texture maps flat and doesn't look very ring-like. I really needed it to map radially. (Eventually I will put a real texture there. For now the default plywood works for what I want to show.)
I tried doing the same thing with the Ring prim:

This is a little dark, but you can see in the rings the texture maps radially, which is perfect. But now I can't get the outer rings very thin due to the 0.05 limit on hole size. I'd really like to get a bigger hole, but can't get the numbers down any farther than 0.05 no matter what I try.
What is the EASIEST quickest solution for me?
1. Make a radial texture and use the cylinder rings. (I haven't had much luck making a radial ring texture so far.)
2. Use the ring prims and some kind of invisiprim to cut away the inner part of the outer rings? Wouldn't this obscure parts of the other rings as well?
3. Something I haven't thought of?
I don't want to expend too much effort on this. It's not a build that will be used in world. I am just taking snapshots of the model to blow up and trace on to a RL space art painting. This way I don't have to use a lot of huge templates or arcane compass contraptions to get the perspective on the rings correct. I'm hoping the end result will look a little like this, only with better rings:

I know you creative folks may already have the best solution.