sculpty oddness
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rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
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07-31-2008 09:23
as you can see from the pics, for some reason all of my sculpts are rezzing with this cut in them. only seems to be on the ones I personally make, not any one elses I own and I can't understand it.
I know it's not a huge thing, as the slice goes away when it's fully rezzed, on the other hand, as this IS SL, sculpts sometimes take a while to rez in *grins* and I think it kinda gives a bad quality look to the sculpt.
I'll admit to not been the best out there and limited in my range currently, but I like to think what I do do is good quality, and I know my reach is increasing all the time *grins*
to me it kinda looks like the wrap around for the sculpt isn't meeting till the last iteration of rezzing the texture in??
if so, does anyone know how I can stop it?
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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07-31-2008 12:11
That's a client side effect that could only be remedied if the lowest JPG-2000 iteration level of the sculpty image matches on both sides. Or in plain English: that's because the texture is still "blurry" in your viewer. The only way to "fix" that would be to alter the shape of the sculpty [image] itself, which I don't think you want to do.
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rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
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07-31-2008 12:15
well, thankfully it does disappear when the sculpy is fully rezzed in.. call me a perfectionist ... grins
but it's good to know it's not me
thank you
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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08-03-2008 15:40
Rosie, this is a level-of-detail (LOD) issue, and if you are a perfectionist, you will probably want to understand it. Basically, you (or anybody else) will not always see a sculpty at its best, i.e. at its highest resolution. Even after it fully loads, as you move your camera away, it will be displayed at progressively lower LOD. The experienced sculpty creator will design their sculpty so that it looks as good as it can when displayed at lower resolution. In your case, your shape is simple enough that you can make it look just as good at low resolutions as it does at high ones. The technique for designing with LOD in mind vary somewhat according to what modeling tool you use.
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rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
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08-04-2008 01:26
I am using 3ds max
I would be very grateful if you could tell me how to clean this one up for LOD, apart form a few things on the horizontal, it's a basic cylinder. I wouldn't of thought that would get affected by LOD in this particular way.
I remember seeing a LOD vertice picture.. think it was included with sculptyspace that showed that at least the first level of LOD vertices's were on the stitch lines, which completly balles me when it rezzes like that
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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08-04-2008 09:37
Rosie, I may have jumped to the wrong conclusion. Rather than stating that you will see the problem when you pull the camera back, I should have asked whether that's the case or not. If not, it's not the "normal" LOD issue, but more likely one of the many issues SL has had associated with JPEG compression of sculpties. This was Jeffrey's initial diagnosis and he was probably right. But still, you should be able to get it right. Assuming that you don't see the problem when you move the camera back, I would wonder 1) What are the dimensions of your bitmap? 2) Did you check "lossless" when you uploaded it? 3) What version of the client did you use to upload it? 4) What version of the client are you using to display it?
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rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
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08-04-2008 21:45
sorry if that last one came out sounding a bit snotty ... chuckles..... just re-read it and it does sound a lil ... grins
anyway, to answer your questions
sculptie is a 64x64 tga, uploaded losslesly
last 2 questions same answer, the latest client, 1.20.15
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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08-09-2008 18:57
Hi, Rosie If you post a sculptie example, which shows the described effect in your viewer, we could take a detailed look on it and analyse your problem to the ground... 
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rosie Gastel
Registered User
Join date: 1 Dec 2006
Posts: 80
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08-09-2008 22:11
that one at the top is a picture of the effect gaia... if I'm understanding you properly.
I know it's a LOD problem, as it only occurs when rezzing in, or pulling the camera back.
the part that seems odd to me, and is... frankly confusing the heck out of me is where the distortion is happening..
I get that sculpts are images wrapped around, and to me, thats what it looks like the edges of the sclupt map not rezzing in fully. But from what I have found regarding the LOD, the main point of it is along the edges to... I assume, keep the seams tight
which is why I'm so confused about this effect
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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08-10-2008 02:45
From: rosie Gastel that one at the top is a picture of the effect gaia... if I'm understanding you properly. Oh, sorry. I was not very clear. I meant the sculptie itself (the tga.file that you upload to SL). I am just curious what exactly triggers your effect and i tend to look at the bits and bites when nothing else helps anymore  . I remember, that i had a similar effect during my own unwrapping tests, but that was a "permanent" fault and was also shown, when the sculptie was fully rezzed. That indeed was an error at the seams and no LOD problem. So, when you let me take a look at your .tga file, i am curious enough to dive into it...
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