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Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
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03-29-2007 06:35
Hi, so I made my first pair of glasses and took great care to place it correctly on my nose and ears. Looks perfect on my screen. Then I asked a friend how she likes it, and she said well nice, but the side pieces are sticking inside your head and the bridge goes right through your nose. I asked her for a snapshot, and sure enough, there was my beautiful pair of glasses embedded in my face. I've tried fiddling with the mesh detail settings, but without any effect. So how does this happen and what can I do?
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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03-29-2007 07:17
Head sizes and shapes vary. Attachments have to be adjusted for each individual. This is the case for things like glasses, hair, rings, and anything else that can be sensitive to placement in order to look right.
Teach your friend how to adjust attachments. This includes positioning and stretching. Then you'll have done your friend a big favor, since this is a skill any serious player needs to master.
If you'll be selling the item as a product, you might consider making 3 sizes, since a lot of folks are used to positioning but never consider stretching.
I don't know what typical head sizes are, but I suggest making it work for head sizes of say, 40, 53, and 66. I suspect people tend to use larger head sizes to fit their heights (which are typically well over 6 feet).
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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03-29-2007 07:27
Learjeff, I think you're offering a solution for the wrong problem here. Unless I missed something, Dylan didn't say his glasses don't fit his friend's head. He he said his friend is seeing the glasses (and likely Dylan's whole avatar) differently than he is. Teaching the friend how to adjust attachments on her own avatar won't change what Dylan's avatar looks like on her screen.
Dylan, it sounds to me like your friend probably has her detail settings set lower than yours. As a result, you're seeing a much smoother avatar mesh than she is. You've likely got more polygons being drawn than she does, which means where you're seeing nice, delicate curves around the contours of the avatar face, she's probably seeing much more blocky shapes. To use the profile of the nose as an example, you might be seeing a curved ski-jump shape, while she's just seeing straight line. If that's the case, then that would explain why to her it looks like your glasses go straight through your nose, while to you they look like they're sitting on the bridge of the nose like they're supposed to.
Things are going to look slightly different on different machines. There's no way around that. The best you can do is try to plan for the "happy medium". As you get more experience with things like what's going on with your friend here, you start to develop a sense of what's safe to do for most viewers and what's not.
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Parker McTeague
dubious
Join date: 28 Sep 2004
Posts: 198
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03-29-2007 08:44
also try relogging sl. happens to me sometimes where i'll see someone's attachments all sitting too low. glasses, hair, shoes, everything. then one of us relogs and it's fixed.
btw, i like the glasses in your pic! did you make those?
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Dylan Rickenbacker
Animator
Join date: 11 Oct 2006
Posts: 365
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03-29-2007 12:35
Thanks for your replies. The whole thing is still mysterious to me, especially as before I posted here I've been asking several friends with different types and levels of equipment for snapshots and couldn't find a clear correlation between graphics hardware, mesh detail settings and the resulting positioning of the glasses. I've also been experimenting with different mesh detail settings myself, which seemed to have no effect at all on this particular phenomenon.
But anyway, I have taken Chosen's advice now and adjusted the glasses to a compromise position which seesm to be working for everyone (unless I decide at some point to go bald again lol).
Parker: No, the glasses in my pic are from FNKY.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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03-29-2007 13:02
I have noticed a similar phenomanon with parts for furry avatars. Sometimes it's myself, sometimes it is someone else, but one of us and not the other will see the prim parts somewhat off in size and position. It seems to be an issue of the parts not quite rezzing correctly for the client of the person who is seeing the glitch.
Yesterday I saw my Partner as if she was wearing a cheap brown prim hair wig, and spherical neon-green earrings. She was wearing a white fox furry avatar that has its own built-in white hair, in quite a different style, and she does not OWN a brown prim-hair wig OR earrrings! Especially not earrings positioned for a Human! She looked fine to herself, and looked fine to me after I logged off and logged back on again.
Sometimes, the SL asset servers are just strange...
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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03-29-2007 13:19
Chosen, thanks for reading more carefully than I did!
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