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carring objects

stuarttank4 Stuart
Registered User
Join date: 8 Jul 2006
Posts: 21
08-20-2006 11:09
how do make other objects be able to be pushed by others?

and how do you make an object stick with a plane when flying but without linking it?

THX
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
08-20-2006 11:42
From: stuarttank4 Stuart
how do make other objects be able to be pushed by others?

Turn on physics.

From: stuarttank4 Stuart
and how do you make an object stick with a plane when flying but without linking it?

Not sure what you mean by "stick with", but if you want one object to follow another, just use a follow script. I'm sure you can find one in the scripting library.
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Upshaw Underhill
Techno-Hobbit
Join date: 13 Mar 2003
Posts: 293
08-20-2006 13:52
For the first, I'd bet he want's to turn on physics *and* set a bouyancy, so again, the scripting forum.

As far as a follower perhaps an escape pod is what you're aiming for? or speaking of aiming a missle? in either case there is no simple way to break multiple prims off as one and let 'em fly away. (a single prim can be delinked, so... perhaps)

Better bet would be to have those prims on the plane go fully Alpha and then rez a copy of just that item... ie a gun/bullet script of a sort.

L8r,
UU
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