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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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07-03-2008 10:21
http://labicyclette.blogspot.com/2008/07/making-skull-in-zbrush.htmlHullo all, I've cobbled together part one of a Zbrush tutorial I'm working on. Hopefully, if my prattlings aren't too incoherent, after working through the tutorial you should be able to: *Use a reference image to assist with modeling *Use different levels of division to create an organized sculpting workflow *Use the subtool menu to group objects together, and be able to manipulate them and edit them individually *Understand the difference between texture and color, and color individual subtools *Use symmetry when sculpting *Use the various sculpting brushes for their various purposes *Make a cute skull Before beginning, I really recommend you either already know the basics about how to load up Zbrush and create a basic object, or watch part one of Vlad Bjornson's excellent tutorial here: http://www.shiny-life.com/2008/02/12/video-creating-sculpted-prims-with-zbrush-3/Do let me know what you think, and if anyone has any suggestions or corrections, please please do let me know!
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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07-04-2008 13:49
Well it all looks good to me!
and I'm happy to see you're starting with a lowly 8x9 sphere. This is definitely key to rapid modeling in ZBrush and for producing rock solid sculpties that don't wobble around when zooming in and out on them.
You know the ways of the sculpty!
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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Part Two: Texturing
07-05-2008 08:38
Part Two is done now: http://labicyclette.blogspot.com/2008/07/making-skull-in-zbrush-texturing.htmlThis time around, hopefully you will learn: *How to set material on your object. *How to use the Zproject brush to transfer premade textures to the object. *How to use the color picker to select colors for polypainting. *How to polypaint, using the different brush strokes and settings. *How to use alphas to create realistic painting effects. *How to change said color to a texture, and use said texture for final sculpting. *How to export that texture and the object for use in Second Life using the Zsculpty plugin. Once again, all comments are welcome!
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
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