hello
like to build, but dont know how i make huge prims can sommeone tell me how i must do that!! is there a programe for or what!!! pls tell me
greetings arty jewell
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arty Jewell
Registered User
Join date: 2 Jan 2008
Posts: 3
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02-27-2008 05:34
hello
like to build, but dont know how i make huge prims can sommeone tell me how i must do that!! is there a programe for or what!!! pls tell me greetings arty jewell |
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-27-2008 05:55
You can't make them. There are some in existence, which were made by one person, via an exploit. The hole that allowed the exploit has long since been patched.
The prims still exist, though. Search in-world for "megaprims", and you'll find all kinds of places where you can get a set. Don't pay money for them, though. There are lots of places to get them for free. And whatever you do, be careful with them. Remember, they're not supposed to exist. They do cause problems, both socially and technically. Never make them physical. Never allow them to overhang someone else's property. Always make them phantom. Be careful with them around sim borders. In my opinion, their use probably should be banned on the mainland. I'm gonna get yelled at for saying that, though, since some people strongly disagree. _____________________
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Pratyeka Muromachi
Meditating Avatar
Join date: 14 Apr 2005
Posts: 642
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02-27-2008 17:57
Or move to OpenLife Grid, use the RealXtend viewer and create your own Huge Prim up to 100m, no restrictions, do whatever you want with them, link prims up to 256m apart, yeah!
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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02-28-2008 00:36
I'd be one of the dissenters, but rather than jump all over Chosen, I'll somewhat agree with him that 'can' (not neccessarily 'do') cause problems.
I'll also reinforce: not making them physical, the physics engine sucks bad enough. not overlapping other peoples property (this should apply to any prim) or sim borders (causes extra load on the next sim, and communications load on both) making them phantom when feasible, (reduces the physics impact) and trying to avoid having the cut portions where peopl are (ex face cuts down for floors, generally out for walls), (helps problems with rezzing and extra physics load) EDIT: they can be found free on both SLExchange and OnRez online stores. _____________________
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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02-28-2008 00:54
Mega Prims are an exploit, that is near being banned, I wouldn't use too many or rely on them being around in 12 months time, I also find the many of them do funky stuff when physical, so I only use 40x40x.8 or 20x20x.5 physical with no probs other than they won't hollow. When Havok4 comes online they will be further restricted in use, I think all those over 256m will be no more or not allowed to be rezzed anymore.
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Level 38 Builder [Roo Clan]
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Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
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02-28-2008 00:55
Speaking of Megaprims, I would be most happy if anyone can find either a 30m or 32m sphere and share it with me. I have lots of other sizes/shapes, but this particular size continues to elude me.
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arty Jewell
Registered User
Join date: 2 Jan 2008
Posts: 3
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thnx
02-28-2008 04:58
thnx all for reply
and feel free to send me the huge primes you have !! and if you want i have some (thnx Paola!) IM me in SL world and i send what i have ![]() greetings arty |
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Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
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02-28-2008 05:09
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=291482
Don't pay more than $1L for 'em! |
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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02-28-2008 09:22
More than you ever wanted to know about megaprims is on this thread; the first post is very useful in that it has a list of the 18 original, uncut sizes. If anyone knows of uncut sizes other than these, I'd love to hear about them! /8/c0/208385/1.html
Mega Prims are an exploit, that is near being banned, I wouldn't use too many or rely on them being around in 12 months time. By "unsupported" I mean that the rendering engine does not now support megaprim viewing over sim boundaries fully. Many feel that if LL were to fully support rendering of megaprims over boundaries, it would involve a crippling amount of inter-sim communication. Another symptom of partial megaprim support is that rezzing fails more often when done on a megaprim surface than on smaller prims. My building platform has a megaprim floor, and I keep a 10x10 rug on it as a rezzing surface. I think all those over 256m will be no more or not allowed to be rezzed anymore. Unfortunately, Havok attempts to support megaprims the same way as it does other prims, so let me add my voice to those pleading for megaprims to be set phantom as much as possible. |
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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02-28-2008 10:57
Another symptom of partial megaprim support is that rezzing fails more often when done on a megaprim surface than on smaller prims. did you make sure the cut or dimpled sidefaced down only? this seems to be the most frequent version of this problem, because the physics engine interprets it as trying to rez interiorly and doesn't find the surface where it expects it to be (or something like that is my guess), sometimes zooming back a lil helps too (don't ask me why, I dunno) _____________________
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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02-29-2008 13:23
hmm ... well, these are 20x20x.5's, no cuts or dimples ...
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Salvador Nakamura
http://www.sl-index.com
Join date: 16 Jan 2007
Posts: 557
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02-29-2008 14:01
Mega Prims are an exploit, that is near being banned, I wouldn't use too many or rely on them being around in 12 months time if you have the time , you can search this forum for a quote from lindens, saying they wont remove them, because of their extensive use. This quote has been placed around March last year i guess ? |
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Aminom Marvin
Registered User
Join date: 31 Dec 2006
Posts: 520
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02-29-2008 17:07
Mega Prims are an exploit, that is near being banned, I wouldn't use too many or rely on them being around in 12 months time, I also find the many of them do funky stuff when physical, so I only use 40x40x.8 or 20x20x.5 physical with no probs other than they won't hollow. When Havok4 comes online they will be further restricted in use, I think all those over 256m will be no more or not allowed to be rezzed anymore. Wrong. Havoc 4 fixes megaprims to have accurate collision shapes and no weirdness. They are far from being banned- quite the opposite; LL has increased their functionality. I'd go as far as to say that once Havoc4 is released, there will be a new option to create megaprims, probably a "disable prim size constraints" in the Client menu (to prevent newbies from inadvertently making huge prims). Very simple to implement, and LL has seen a HUGE amount of support for megaprims from the building community. |
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Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
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02-29-2008 17:34
I'd go as far as to say that once Havoc4 is released, there will be a new option to create megaprims, probably a "disable prim size constraints" in the Client menu (to prevent newbies from inadvertently making huge prims). Very simple to implement, and LL has seen a HUGE amount of support for megaprims from the building community. I agree that this will happen, but I'd be surprised if they let us create bigger than 20m in any dimension. _____________________
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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02-29-2008 18:01
Amimom, do we not still have the 10m overlap at sim border issue, requiring excessive exchange of information between sims for the larger megaprims?
I agree that there will be some limit ... somewhere between 20 and 50m in any one dimension. |
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Felowen Dodge
Registered User
Join date: 14 Aug 2006
Posts: 200
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02-29-2008 18:46
Please do not give out misinformation and/or start making up things. There was a blog posting regarding this very matter which can be found here:
http://blog.secondlife.com/2007/10/12/the-big-prim-problem/ Also, there is a continued forum posting relating to that blog posting found here: /13/b7/216541/1.html Search is your friend folks. The only definitive mention of removal is the following: – Ideas: should Linden Lab remove all megaprims? Or at some particular size level? Or take some other, more creative action? If we remove them, they have to be removed on all private estates as well (otherwise they get imported back into the Mainland!). There’s one available at over 65,000 meters wide … that one will definitely be removed! Now please note that that was listed under IDEAS and to date has not even been done |
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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03-01-2008 01:16
Sorry what I meant is to warn people not to go building megaprim reliant builds then go off their nut when LL suddenly change their mind on the issue. They are an exploit, and may be replaced by larger prims at some time I guess, but relying on them being in the system forever is silly.
Certainly to make a build using many large megaprims is silly, I use them on my builds, but nowhere I couldn't replace them with 10x10's if I needed to. Selling buildings made of Megaprims then finding they have to removed in Havok 5 could be a problem. _____________________
Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107) Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107) |