|
Taxus Gustafson
Registered User
Join date: 22 Mar 2007
Posts: 46
|
11-18-2007 21:54
I've made some round seating units from 1 sculptie prim. They can seat up to 8 avatars. I used cushion looking seating poseballs, but the problem is every time an avatar leaves a seated position it has an even chance of leaving or ending up stuck in the furniture piece. Every cushion was lined up properly. Anybody know what's happening here or how to fix it please?
|
|
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
|
11-18-2007 22:18
the problem is the bounding box of the sculpty part...
you could try hedging and move the cussions a little farther away from it
you could try making the sculpty part phantom (if the trick for linking single phantom prims still works) or the whole thing... right click sit (or changing the deault click to sit) still works fine on phantom
you could go phantom for a second when the av gets up, and then go normal... but if they're getting trapped normalls this trick may catapult the av
you could remake the sculpt to better fit the limits of it's bounding box
you can also use sit animations that are buried, and use a larger sit offset...
lots of options
_____________________
| | . "Cat-Like Typing Detected" | . This post may contain errors in logic, spelling, and | . grammar known to the SL populace to cause confusion | | - Please Use PHP tags when posting scripts/code, Thanks. | - Can't See PHP or URL Tags Correctly? Check Out This Link... | - 
|
|
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
|
11-19-2007 03:27
This problem is caused by the way standing up works. The avatar is positioned with their hip joint at the sit target, if this causes a collision then the physics engine takes over and moves the avatar until the collision ends. However sometimes this fails as the hip is inside the prims and gets stuck there colliding with the sides of the prim. The best way to fix it is with animations that have the sit position outside the prims. Ideally a well designed sit animation will have the sit target at the standing position in front of the furniture, that way you stand and end up stood in front of the chair rather than on it or stuck, or bounced into the sky by the physics.
|