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Does LL acknowledge the many editor bugs?

Ryder Spearmann
Early Adopter
Join date: 1 May 2006
Posts: 216
01-10-2007 21:18
Hey all,

We all have to contend with a HUGE amount of BASIC editor bugs... (partial list below). Does LL even acknowledge that they exist?

What might we do to get them to fix the SL editor?

Some things I saw just today:

Often: applying tectures to objects, especially linked or multi selected objects, results in only some, random faces getting the texture. Or setting the texture to "blank" only blanks SOME faces.

Setting numeric fields sometimes requires multiple tries for the value to "stick".

Texture horizontal offset is sometimes reset while doing other operations.

Ctrl-z (undo) does not work if the change was made with a numerical requestor.

changing rotation numeric fields often changes other numeric fields

Editing linked objects moves/affects the prims linked to them

Rotating linked objects sometimes caused each object to rotate out of position slightly.

... and certainly much more...


What are we builders to do about this? Put up with it?

-Ryder-
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
01-10-2007 22:41
Hopefully we will see some improvements as the now open client viewer code is examined and disected by heaps of folks who will at least fix client side bugs! Juat sit back and wait, or, if you an entusiastic c++ programmer, grab the viewer code and start debugging!