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Zbrush ?

Wuvme Karuna
..:: Spicy Latina ::..
Join date: 6 Jun 2004
Posts: 1,669
10-27-2007 20:36
Anyone use Zbrush or know where i can find any info on how to use Zbrush with SL to make sculpted prims?

Im having trouble uploading items i make with Zbrush to SL.

Any info on this will be appreciated, please know im clueless and if you want to explain please do it very detailed because im not used to these programs! :)


My main problems:

- Starting from scratch in Zbrush
- Creating UV map (rainbow texture)
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
10-28-2007 02:07
Hi there Wuvme,

I recently picked up Zbrush 3 and it is wonderful and powerful and I still have yet to check
out all the cool stuff you can do with it. Some things you can do very easily, while others
are pretty counterintuitive. However the good new is there is mass amounts of info out there
http://www.pixolator.com/zbc/index.php

That is the link for Zbrush Central which is like a one stop shop for all things Zbrush.

What I have found so far is that there is very little info out there on using Zbrush for
sculpties. At the Zbrush Central forum there are a few posts relating to the concept
though most of them are SL people asking for similar info and by the responses of the some of the regulars over there it was news to them. Admittedly that was a while ago.
But the whole sculpted prim phenomena seems like a pretty new thing still so it seems
that the best thing to do is learn what the various programs have in common.

Interesting post here-
http://www.zbrushcentral.com/zbc/showthread.php?p=396850
She has made some very cool avatar stuff, also has pics.
It is a bit inconclusive yet the OP who is also a SL'er promises a tute on her pipeline from
Zbrush to wings, might be worth keeping an eye on.

I have been hoping that Zbrush would provide an exporter or even better a way to bake
rgb textures like in Blender. It actually has so much stuff that I suspect that they very well
may already have a way to do that in there somewhere. One of the default materials
that I have are rgb colors. Weather that would work in a similar manner when baked
is another question. I haven't spent quite enough time on that aspect yet.

However there is some good news, you can start a model in Z and then export it as a obj. file and then import it into blender. Zbrush will put a very nice default uv map on objects
created in it which blender recognizes just fine. It is a good idea to make sure your Z model is on the lowest level of sub-D before you export it, as Z on my machine can toss around models over a million polys while blender gets the equivalent of heavy lag at
just over a hundred K polygons.

In the tradition of defying convention I also started off with a Cube then in Blender I
deleted the vertex at each pole which causes holes in your model but SL fills them pretty
smoothly, much preferable to the bunched or 'tied ends'.

Then I just did some quick smoothing and grabbing with all symmetrical axis selected
in sculpt mode smoothed it out with a few levels of the 'multi-resolution' dial then
baked to rgb.



The sculpt in the pic here is one I made real quick for the purpose of this reply. I was about to assert some things then decided that I better test it and make sure I knew what I was talking about. :)

Bye the way when you snip out the pole vertices it will leave some blank strips on the top and bottom of the uv map so you just need to scale the remains back to the edges so you do not leave blank areas.

Also after you first import your model into blender you need to convert your model to a mesh in object mode before proceeding with other operations.

Now thinking back on your request I think you asked how you can use Zbrush to enable
sculpties this is just one way that can take advantage of Z's awesome tools.
The other great thing with Z is with texture creation you can create a texture on a high
poly version of your model and save it for later use on your sculptie.

Clearly the sequence I describe here sort of leaps over a number of requisite issues
such as being familiar with blender and baking sculpties from there and includes some steps that will take a bit of study. But yes it can be done and in fact this is only one of the
available pipelines. This definitely is not a step by step tutorial and I apologize for that
I think the amount of info needed is quite large in that respect. But from an overview it
would be.

-Familiarize yourself with the basics of both Zbrush 3 and Blender
-Learn to bake sculpties in Blender

I recommend the Amanda Levitsky tutorial as that is the one I learned on.

http://amandalevitsky.googlepages.com/sculptedprims

I hope some of this helps. :)
Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
10-28-2007 08:26
I got Zbrush for the purpose of making sculpties and I love it. See
http://www.throughlinedesign.com/secondlife/roseAd2.jpg
and
http://www.throughlinedesign.com/secondlife/teddyPic1.jpg
for samples of things I've done.

I start with a sphere created by an SL resident by the name of Hypatia. I sculpt it in Zbrush, export as an .obj and take that into Wings ( which is free) and use the export utility made by a resident called Omei Turnbull to create the sculptie map texture. I do the texture bake right in Zbrush using the projection master which is not perfect but can be cleaned up in photoshop. As you can see from comparing my post to Infiniview's there is more than one way to do this. Let me know if you want details on any of the steps I mentioned and I will post a detailed set of instructions and point you to the resources.

Edit:
Hypatia's sphere is at
/8/20/183764/7.html#post1521794
wings exporter is here
/8/20/183764/1.html
Wuvme Karuna
..:: Spicy Latina ::..
Join date: 6 Jun 2004
Posts: 1,669
10-28-2007 13:41
Thanks guys!

Yeah not alot of info on zbrush, i think zbrush is very easy to learn and actually make stuff with it, but im having a hard time getting the stuff i make into SL.

But i will try all the tutorials and sites you guys listed and see what i can come up with :)

Thanks again!
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