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Flexi Prim and Rotation Question

Veruca Denneny
Registered User
Join date: 8 Aug 2006
Posts: 27
08-21-2006 18:39
Hi all, me again. I have yet another question to bother you guys with! I've been reading that you have to turn your prims around in order to get the flexi to go right (skirt wise) so that the smaller end of the cylinder can be at the waste and the larger part can be the bottom. My problem is, I'm a complete moron and no matter what degree I was putting in the rotation or what way I was turning the rotation to, the flexi would always apply itself to the part I want as my waste (Which would be the thinner smaller part)

How and when do you rotate your prim to get the flexi to apply itself right? Or.. What exactly am I doing wrong? LOL

I rez the prim..usually cylinder, apply my object numbers that I want, add the rotate before I add in the flexi, then put in the flexi..I tried rezzing the object rotating it first blah blah, but obviously I am having one major user error because I cannot seem to figure this out. Thanks all, I apprecite it!
Govindira Galatea
Just ghosting...
Join date: 6 Mar 2004
Posts: 416
08-21-2006 19:06
The easiest way to understand what you have to do is to rezz a tall cylinder or box, about 3 times as tall as it is wide, no rotations of any kind, yet. Now, turn on the flex prims properties. Then with the red or green axis arrow, move the tall prim you've created.

Rotating your new flex prim around the red or green axis (using the red or green rotation circle) will turn the prim upside down. Upside down is the basic orientation of prims for skirts. It allows you to put the fixed waist at your waist and have it flow down from there, as a proper skirt.
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From: Caron Warner Lieber, woolgatherer
"A person who talks fast often says things she hasn't thought of yet."

From: Amosis Leontopolis Thomas
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Mia Winthorpe
Pirttihirmu
Join date: 2 Apr 2006
Posts: 128
08-21-2006 23:22
Yes, what Govindra said... Flexi in SL works the same way as hollow...it's never where you want it to be. :rolleyes:

So, with you cylinder, you need to basically turn it upside down, as the cylinder is concerned, make the tapers negative. That will slim down the lower part of your cylinder, which will be the upper part (on your waist) when rotated upside down.
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*~Mia~*

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Veruca Denneny
Registered User
Join date: 8 Aug 2006
Posts: 27
08-22-2006 03:27
Oh thank you guys so much! That helps soooo much, I don't think I'd of figured that one out for a very looong time, if ever..*blush*

On a second note, can you take a piece of clothing made out of say, Photoshop and attach a prim to it? Or would you need to wear it as a set, say if I wanted to add a couple of flexi attachments to the hem of the skirt.
Govindira Galatea
Just ghosting...
Join date: 6 Mar 2004
Posts: 416
08-22-2006 08:58
What you want to do is attach a (flex) prim component to a clothing skirt or vice versa--you cannot. The avatar has all the attachment points in her body and none on the skirt. If you see something that looks like this, it is due to the cleverness of the designer to create the illusion.

Equally frustrating is that you cannot attach anything to the wavy end of the flex prim. But, you can design the textures that you apply to the flex prim skirt parts in such a way that they give the illusion of having further attachements. A skirt with dangling poof balls at the hem would be textured with a texture that had the desired poof balls in the same texture as the skirt panel. You use an alpha channel to create the needed transparency around the poof balls at the hem. I haven't done this with short hem effects, but for more extended effects, like ripped tendrils or grass, it works quite well and the alpha sorting business helps rather than hinders the illusion.
_____________________
From: Caron Warner Lieber, woolgatherer
"A person who talks fast often says things she hasn't thought of yet."

From: Amosis Leontopolis Thomas
"The Creator has a Master Plan: Peace and Happiness through all the Land."