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How to Mirror a Sculpt?

duLuna Bosatsu
OMnomnom nom.
Join date: 4 Nov 2007
Posts: 102
02-15-2008 11:45
I'm making the bone structure of a wing in Wings 3D right now. I've curved it so it imitates a more realistic "cup" look. Unfortunately I've no idea how to mirror the image so that it isn't backwards for the other shoulder- it would save a lot of time if I didn't have to make another base :\

I tried playing around with the sculpts in-world (attaching two apple stems together) to try and figure it out, but I honestly can't x.x I'm relatively new to Wings 3D as well, so if anyone knows of a select all + flip technique, please let me know~

^__^ much thanks!
Blake Sachs
Gasoline, Baby!
Join date: 15 Sep 2005
Posts: 122
02-15-2008 12:21
Open the sculpt map image in a graphics program like photoshop or gimp, flip it horizontally and invert the color on one channel.
duLuna Bosatsu
OMnomnom nom.
Join date: 4 Nov 2007
Posts: 102
02-15-2008 14:13
wow, I... totally should have thought of that <3 thanks much!
duLuna Bosatsu
OMnomnom nom.
Join date: 4 Nov 2007
Posts: 102
02-15-2008 20:58
gah... so I didn't bother to test it and made some feathers during the time duration.. x.x unfortuantely flipping the sculpt map doesn't work either, it's coming out the same way whether it's horizontally mirrored, or vertically and horizontally mirrored... any other ideas? x.x all help appreciated! <3
Mickey McLuhan
She of the SwissArmy Tail
Join date: 22 Aug 2005
Posts: 1,032
02-15-2008 21:38
Don't forget to invert the colours after you flip it
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duLuna Bosatsu
OMnomnom nom.
Join date: 4 Nov 2007
Posts: 102
02-15-2008 21:49
ommggg, dur. Thank you Mickey! *+1 intelligence* ehehe <33333333333
hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
02-20-2008 01:53
Ok i understand fliping the texture but dont get what you mean by invert one channel.
do you mean select one of the colour channels and flip vertical?

Also does it matter which colour you invert?
Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
02-20-2008 05:21
one channel is "ammount of red" or "ammount of green" or "ammount of blue"
If you can see a single channel only it only has brightness and no color.
invert the brightness of one channel.

That flips all normals by 180° and the sculptures faces are turned inside out.
This is because if you mirror a sculptmap, it flips the normals as a side effect (3 times, once per channel), and inverting one channel undos that.
Burtrum Forester
Registered User
Join date: 4 Jun 2006
Posts: 7
02-22-2008 12:58
Not sure how Wings works really, but you should be able to Duplicate With Symmetry. Do this for your mesh. It will make a mirror image that you would need to rotate 180 degrees to match the position of the original.
In Carrara (which I use) I make a dulpicate of the original, then open it to make the symmetrical duplicate from the new mesh. I delete the new mesh, leaving me with a mirror copy of the mesh.

Burtrum
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
02-22-2008 13:07
From: Burtrum Forester
Not sure how Wings works really, but you should be able to Duplicate With Symmetry. Do this for your mesh. It will make a mirror image that you would need to rotate 180 degrees to match the position of the original.
In Carrara (which I use) I make a dulpicate of the original, then open it to make the symmetrical duplicate from the new mesh. I delete the new mesh, leaving me with a mirror copy of the mesh.

Burtrum

I'm sure a Wings user will probably comment more intelligently on this than I can, but my understanding is that due to a quirk of the sculpty exporter for Wings, negative duplication is a no-no. The exporter requires that the vertices be arranged in a certain order. Negatively duplicating changes that order, and the exporter freaks out over it.

That's what I was told the last time I suggested it in another thread on this same topic, anyway. I don't use Wings, so I never confirmed it.
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
02-22-2008 19:24
From: duLuna Bosatsu
I'm making the bone structure of a wing in Wings 3D right now. I've curved it so it imitates a more realistic "cup" look. Unfortunately I've no idea how to mirror the image so that it isn't backwards for the other shoulder- it would save a lot of time if I didn't have to make another base :\

I tried playing around with the sculpts in-world (attaching two apple stems together) to try and figure it out, but I honestly can't x.x I'm relatively new to Wings 3D as well, so if anyone knows of a select all + flip technique, please let me know~

^__^ much thanks!

The procedure in Wings is to select your bone in object mode, right click and choose Flip.

The issue Chosen referred to is not in flipping, but in using Wings' Mirror command to model one sculpty with a plane of symmetry. The exporter needs help with that one. If you're running under Windows, you can use SculptySpace. If you understand how sculpties are represented, you an use your favorite 2-D graphics app to do the mirroring with a combination of flipping, inverting and masking. If neither of these apply, you can ask Coady Concord to share his Perl script. (See /8/20/183764/23.html#post1875423.)
Burtrum Forester
Registered User
Join date: 4 Jun 2006
Posts: 7
02-23-2008 05:08
From: Chosen Few
I'm sure a Wings user will probably comment more intelligently on this than I can, but my understanding is that due to a quirk of the sculpty exporter for Wings, negative duplication is a no-no. The exporter requires that the vertices be arranged in a certain order. Negatively duplicating changes that order, and the exporter freaks out over it.

That's what I was told the last time I suggested it in another thread on this same topic, anyway. I don't use Wings, so I never confirmed it.



Duplicating with Symmetry in Carrara works fine. Once done, I export that map as an obj and run it thru obj2sculpt.
I guess different programs have their own quirks to get used to. In Carrara, I cant use a a solid sphere to start from. My version of Carrara doesnt unwrap the sphere right (might be a setting I've missed). So I compromise and have a starting sphere with a crack down one side. Shown here pulled open (attached)

That gives me my 'unwrap'

Burtrum