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Valfore Swindlehurst
Registered User
Join date: 21 Apr 2007
Posts: 2
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04-26-2007 23:29
Ok i have a question about using offline tools to create objects to import ingame. Right now im using blender with the prim.builder script, and what i am wondering is if there is a way to be able to use the SL template from the script to make the prims and then be able to use the regular blender tools like sculpting or beveling parts of a object and be able to import them and still have the modifications on the object that I used from the blender tools???? Or does SL just not support those modifications and just keep importing them as a regular SL prim without the added details??? I hope this makes sense.
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