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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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05-24-2006 12:12
Okay. We've not been able to have some prims in an object phantom and some not before now.
However, if something flexes, it's automatically phantom. But it can be linked to non-phantom objects.
So there's clearly no technical reason not to have linked phantoms and non-phantoms. Why can we still not do that?
*grinds teeth*
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
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05-24-2006 12:21
hmmm.... gooood call. And very good point. it obviously can be done, however I also notice that things with flexy prims on them can't be set physical right? which is what I'd really want phantom to non-phantom linked prims for.
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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05-24-2006 20:21
i linked a flexy prim to a physical one it is possable. -LW
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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05-24-2006 20:39
From: Ordinal Malaprop However, if something flexes, it's automatically phantom. But it can be linked to non-phantom objects. If you link a flex prim to non-phantom object, then it triggers somewhat mixed behaviour: the flex prim also becomes non-phantom, but the collision is tested against the "base" shape of flex prim rather than vs shape affected by gravity, wind etc. Suspect same happens with linking to prims with enabled physics...
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
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05-24-2006 22:04
From: Lightwave Valkyrie i linked a flexy prim to a physical one it is possable. -LW /me perks ooooh? edit: yep, so you can, however the flexible prim is no longer phantom in that case, it collides as if it's a solid non-flexible prim even if it looks flexible.
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