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Herikles Heron
Registered User
Join date: 6 Feb 2007
Posts: 10
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02-25-2007 11:46
hi there ,
i am trying to build my real life guitar in sl ( and i saw the video on the internet of making the guitar in sl of suzan vega - too fast for me - by the way very nice ) - but now i have a problem - i need a primitive that fill out the space between other primitives - (i hope you now what i mean) - so is there any function that allows this !?
thx a lot for answers
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Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
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02-26-2007 07:07
The program Skidz Primz does something like that, but it will cost you money and you will have to learn the program. So if it is just this one thing, better calculate the values 'by hand'.
Supposing you need to have your new prim fill the space along the positive X-axis between objects 1 and 2, then:
the X value of your new prim must be (b - a) given that a = Xposition of object1 + 0.5 x Xsize of object1; b = Xposition of object2 - 0.5 x Xsize of object2.
Drop me an IM if you want me to give you a hand with that.
Xylo
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Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
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02-26-2007 07:11
P.S.
And by 'the X value of your new prim', I mean its Xsize. Its Xposition will be a + 0.5 x (b-a).
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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02-26-2007 12:02
The front and back part of her guitar are flat square prims with guitar textures and transparent sections.
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Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
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02-26-2007 23:44
Ouch! THAT is the fanous Vega guitar? That can't have been too demanding to build.
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