Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
|
02-04-2010 14:34
I know this is basic but I cannot find it. I need to stop the avatar movments,looking around etc. in a post ball that puts the avatar in a pose or poses.
It should not be moving around and not be able to move. RLV may be necessary but I doubt it. I assume it is an AO that simply turns everything off. Where do I get the code?
Thanks.
|
Pete Olihenge
Registered User
Join date: 9 Nov 2009
Posts: 315
|
02-04-2010 14:43
The easiest way to do this would be to get a high priority animation that "animates" every part of the body in a static pose. You could search Google for qavimator (note spelling) for free and fairy simple animation software and do it yourself if you can't find a suitable pose ready-made.
An AO in itself won't do what you want - it's the animation itself that supresses the default movements.
|
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
|
02-04-2010 14:58
Check the list of SL's internal animations (at  to see if there's one that will meet your needs. All you have to do is grab a freebie pose stand, rip out its script, and replace its stand animation with one of those.
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask....  Look for my work in XStreetSL at 
|
Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
|
02-05-2010 12:21
From: Rolig Loon Check the list of SL's internal animations (at  to see if there's one that will meet your needs. All you have to do is grab a freebie pose stand, rip out its script, and replace its stand animation with one of those. Posting stands use Linden poses. And the avatar does not move no looking no neck moving. But I cannot figure out what in it stops the default actions. I have a hog tie animation I am using and want the avatar not to move ie look around.
|
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
|
02-05-2010 12:31
Ah... That has nothing to do with the script. It has to do with the way the animation was created. Not being an animator, I don't understand how that works myself. If you post your question quickly enough in the Animation Tips forum -- before we all turn to dust next Tuesday -- you ought to get an answer.
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask....  Look for my work in XStreetSL at 
|
timandra Zessinthal
Registered User
Join date: 25 May 2008
Posts: 1
|
Re; Animation Override
02-08-2010 20:27
To make a static animation you need to set every box on the part you are moving to -1 or 1. For instance if you lower the arm from the default setting of 0 to 90 you have two other lines that will read 0 unless you rotate that body part too so where ever it says 0 you need to change it to 1 or -1 and you have to do that on all parts of the body whether you move them or not. (From: x___0_______ y___90______ z____0______
To: x____1____ y____90___ x____1____ I hope i have explained it well enough to make sense.
|
Pete Olihenge
Registered User
Join date: 9 Nov 2009
Posts: 315
|
02-09-2010 02:03
My experience has been that (using qavimator) only one of the x, y, z rotations per body part needs to be non-zero, and that that every body part needs at least one non-zero rotation for it to remain static.
|