I'm not sure if this is an animation problem or a scripting issue, but I'm not getting the results that I want from an AO I'm building into a gun. Everything works in regards to attachment, safety, and general holding, but the moment I go into mouselook and shoot, the custom aim animation gets locked. Whenever I issue the safe command via touch, the animation continues to run.
Now, after looking at other examples such as the Ben Linden revolver script, I've removed the aim animation, but somehow, the Linden default takes over and then ruins my hold animations after exiting mouselook.
At one point, I even put in a ML-detection event, but it never worked.
I've done everything I can do animation-wise in Poser. Is there a solution or a simple workaround with all this.