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Difficulty with animation override scripting

Bond Harrington
Kills Threads At 500yds
Join date: 15 May 2005
Posts: 198
01-24-2006 16:24
I'm not sure if this is an animation problem or a scripting issue, but I'm not getting the results that I want from an AO I'm building into a gun. Everything works in regards to attachment, safety, and general holding, but the moment I go into mouselook and shoot, the custom aim animation gets locked. Whenever I issue the safe command via touch, the animation continues to run.

Now, after looking at other examples such as the Ben Linden revolver script, I've removed the aim animation, but somehow, the Linden default takes over and then ruins my hold animations after exiting mouselook.

At one point, I even put in a ML-detection event, but it never worked.

I've done everything I can do animation-wise in Poser. Is there a solution or a simple workaround with all this.
Deneria Sholokhov
Leaf on the Wind
Join date: 25 Oct 2005
Posts: 12
01-25-2006 13:51
Hmm, could it be as simple as you are not calling llStopAnimation? If you are using priority 4 anims, and never calling the stop anim, you will run into this behavior.
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Bond Harrington
Kills Threads At 500yds
Join date: 15 May 2005
Posts: 198
01-25-2006 14:12
No, I've set all my custom animations to Priority 2 and use llStopAnimation for my custom aim and custom hold animations when going into safe mode.