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Aztek Aeon
Registered User
Join date: 4 Jan 2008
Posts: 644
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03-24-2009 18:51
Hey gang... I am having an issue with certain sculpties I guess. I am using them in waterfalls and no matter what water/flow script I use, I am getting the same results. I TP to the waterfall I am working on -- flow is going in opposite direction than its supposed to on some prims. Put those prims in edit mode and then out again and they are fine. If I was to TP away and back again, I would have to click them again. I have a few other shapes on that build that arent doing the above. I have had others come to test it and same thing. Any advice? Thanks 
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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03-25-2009 00:49
sounds like a viewer problem, or possibly an alpha channel texture problem.
if you are using the same textures for other prims, and the ones that are having the problem are always the same one, I'd try just replacing them with brand new ones.
if the problem persists it may be because of the shape of the sculpty, and the viewer interpreting it strangely when it's loading, in which case you could open a jira, but in the meantime you could use a different sculpt (or other prim) shape
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Aztek Aeon
Registered User
Join date: 4 Jan 2008
Posts: 644
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03-25-2009 08:10
From: Void Singer sounds like a viewer problem, or possibly an alpha channel texture problem. if you are using the same textures for other prims, and the ones that are having the problem are always the same one, I'd try just replacing them with brand new ones. if the problem persists it may be because of the shape of the sculpty, and the viewer interpreting it strangely when it's loading, in which case you could open a jira, but in the meantime you could use a different sculpt (or other prim) shape Thanks for the tips, Void! I know its not a viewer problem - I have tried various viewers and have had 2 others check it as well. texture - I am using the same 2 textures on other, different shaped prims (all sculpties). Not happening on them. Shape - it must be. Which I guess is an easy fix...just an annoying one when you are loving the one currently in use. 
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