and yes, i've thought of telling her to just make them full perms, but she'd rather not
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llSetLinkTexture with non-full perm Texture |
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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11-20-2008 09:21
i'm trying to create a texture menu script for a friend who has little to no scripting skills. i originally was just grabbing the texture uuid from the inventory texture and passing it thru a link message. but found that didn't work if the texture isn't full perms for the next user. so thought i'd try using llSetLinkTexture, or llSetLinkPrimitiveParams and hewee's method of setting the params by the link name.
and yes, i've thought of telling her to just make them full perms, but she'd rather not _____________________
Dark Heart Emporium
http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=133020 want more layers for tattoos, specifically for the head? vote here http://jira.secondlife.com/browse/VWR-1449? llDetectedCollision* Functions similar to touch http://jira.secondlife.com/browse/SVC-3369 |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-20-2008 09:41
There's no reason not to make textures full perm unless you're specifically selling them, by themselves (not part of a build) for personal use only.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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11-20-2008 09:46
she's not selling the textures. they're textures that are to be used in an attachment she's selling, created for that attachment.
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Dark Heart Emporium
http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=133020 want more layers for tattoos, specifically for the head? vote here http://jira.secondlife.com/browse/VWR-1449? llDetectedCollision* Functions similar to touch http://jira.secondlife.com/browse/SVC-3369 |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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11-20-2008 09:59
she's not selling the textures. they're textures that are to be used in an attachment she's selling, created for that attachment. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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11-20-2008 10:23
Hmm. What happens if you give the texture to the other prim (using llGiveInventory()) and then use its name for llSetLinkTexture()? That would allow a copy/no-transfer solution for the textures at least. I'm just not sure if llSetLinkTexture() checks for texture names in the target prim. Might be worth a try.
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