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Protecting scripts and objects

Dremmuel Erato
Registered User
Join date: 11 Oct 2004
Posts: 1
10-11-2004 23:36
Hello,

Suppose you produce something in Second Life and give it to another user. Are they allowed to access the "physical" properties and the script engines that determine the behavior of the object? Is this an optional property?

Thank you.
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
10-12-2004 09:32
From: Dremmuel Erato
Hello,

Suppose you produce something in Second Life and give it to another user. Are they allowed to access the "physical" properties and the script engines that determine the behavior of the object? Is this an optional property?

Thank you.


Sorta. Right click the item and hit Properties. See the Permissions? Yeah. That's what you're looking for. You're going to need to set the Modify flag on the SCRIPT if you want them to be able to change it, but honestly, i wouldn't recommend that.

Instead, if you want configurable options, code your script to take the options from a notecard that is also in the object, and set the NOTECARD to be Modifiable. That lets them change values without being able to screw your script up (or worse, make it do something horrible, lag inducing, spammy, harrassing, or crash inducing, and set it loose with YOUR name on the Creator tag).
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Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
10-12-2004 09:50
Or have them mod your code slightly. And then have them trying to sell a script that's mostly your code. :|