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Wethaman Winkler
Registered User
Join date: 30 Apr 2007
Posts: 7
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08-08-2007 19:07
Hi all. This is my first time posting and I need your advice. I have a Pic script. Currently, it scrolls by my pics. It repeats each pic about 4 times and then it moves to the next. I would like to know if it is possible to show the pic without it scrolling by? I would like to display each photo and freeze it on screen until its time to show the next photo.
does anyone have a script like that or is there a part of the script that will allow me to stop the scrolling?
Thanks..
Mr. Wet.
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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08-09-2007 00:15
Either the prim has set a texture animation property or the script sets it.
llSetTextureAnim or something along those lines.
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Wethaman Winkler
Registered User
Join date: 30 Apr 2007
Posts: 7
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08-09-2007 02:39
Thanks for your response. Unfortunately, I cant find anything that appears to address this situation to the point that I am confident to change anything.
Below is the script that I am using to scroll my pics. I cant find the line or anything like it in here. Can someone pleae take a look at this script and tell me if I can stop the scrolling photo feature? Like I said, I have about 25 pics and would like them to flash up on the screen as opposed to scroll by.
Tks again..
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Shadow Subagja
Registered User
Join date: 29 Apr 2007
Posts: 354
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08-09-2007 10:22
I don't think the script showed up
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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08-09-2007 14:47
The box of "Free useful stuff" at my store has a slide viewer script in it that does what you want. Here is the script: integer gPicIndex = 0; integer gBalance = 0; integer gTotalPics; integer switchspeed = 10; //Set seconds before next picture here
flip() { string picName = llGetInventoryName(INVENTORY_TEXTURE, gPicIndex); llSetTexture(picName, ALL_SIDES); integer picNumber = gPicIndex + 1; }
flipForward() { if (gPicIndex < gTotalPics - 1) gPicIndex++; else gPicIndex = 0; flip(); }
flipBackward() { if (gPicIndex > 0) gPicIndex--; else gPicIndex = gTotalPics - 1; flip(); }
default { state_entry() { gTotalPics = llGetInventoryNumber(INVENTORY_TEXTURE); flip(); llListen(0, "", llGetOwner(), ""); llListen(69, "", "", ""); llSetTimerEvent(switchspeed); } timer() { flipForward(); llSetTimerEvent(switchspeed); } }
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