What happened to TargetOmega?
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Martin McConnell
Registered User
Join date: 8 Sep 2006
Posts: 116
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11-24-2006 22:16
This used to work... but it stopped working a few weeks ago. Could someone tell me why? Thanks.
default {
touch_start(integer total_number)
{ llTargetOmega(<0,0,2>,PI/20,1.0); }
}
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Martin McConnell Still an SL Virgin Quote: "I'm saving myself"
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-25-2006 07:41
I just tried it in world and it worked fine.
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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11-25-2006 07:56
There was a problem with llTargetOmega a couple of updates ago but I've not heard of any problems since then.
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Martin McConnell
Registered User
Join date: 8 Sep 2006
Posts: 116
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11-25-2006 07:56
I'm glad it's working for someone because I cannot see it rotate. I read what you said, went in-world, created a new item, created a new script, put the script inside the item, applied a texture then stood back and touched it.
Nothing happens.
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Martin McConnell Still an SL Virgin Quote: "I'm saving myself"
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Avil Creeggan
Crazy Stalker.
Join date: 16 Jul 2006
Posts: 39
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11-25-2006 08:00
You should use normalized vectors (<0,0,1>  to ensure that it actually rotates PI/20 radians per second.
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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11-25-2006 08:03
1) Are you working in a no-script area? (kinda obvious) 2) Are you still editing it when the script runs? (while an object is selected in edit mode, it won't spin).
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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11-25-2006 08:07
From: Talarus Luan 1) Are you working in a no-script area? (kinda obvious) 2) Are you still editing it when the script runs? (while an object is selected in edit mode, it won't spin). Adding to that, Is the script set to running?
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Martin McConnell
Registered User
Join date: 8 Sep 2006
Posts: 116
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11-25-2006 08:12
Good points. I am in a no-push area but it does allow scripting. I deleted the script I was working on created a new one changing it from 0,0,2 to 0,0,1. I put it into the item, stood back and touched it. Nothing.
In the past I had this very script working inside a sign and in a merry-go-round. Several weeks ago it stopped working and I am just now returning to the problem because I want to make some planets rotate around a sun.
EDIT: Yes, it is set to running.
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Martin McConnell Still an SL Virgin Quote: "I'm saving myself"
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-25-2006 09:33
Okay I think I found it Martin. Make sure the CLient and Server tabs are visible, if not hit ctrl alt D. In the Client tab, select Network.... Make sure there is an X beside "Velocity Interpolate Objects", If there is no X then just click it to enable it.
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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11-25-2006 10:20
I did wonder if it was something that could be turned off since it is client side.
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Martin McConnell
Registered User
Join date: 8 Sep 2006
Posts: 116
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11-25-2006 12:48
OMG I am so happy Jesse Barnett for that answer. It works. hahaha.
EDIT: What in the world have I been missing since I unchecked that mark? hahaha. Anyway, thank you Jesse.
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Martin McConnell Still an SL Virgin Quote: "I'm saving myself"
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-25-2006 14:02
heehee. I wish I could claim some brilliant stroke of genious but I can't. I wondered the same as Newgate. Rezzed a box, got it spinning and then just started checking/unchecking stuff till I found that one.
_____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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11-25-2006 15:30
From: Jesse Barnett heehee. I wish I could claim some brilliant stroke of genious but I can't. I wondered the same as Newgate. Rezzed a box, got it spinning and then just started checking/unchecking stuff till I found that one. Yeah but as usual Jesse you went and Played.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-25-2006 15:40
From: Newgate Ludd Yeah but as usual Jesse you went and Played. Obstinance trumps intelligience once again 
_____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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11-26-2006 05:40
From: Jesse Barnett Obstinance trumps intelligience once again  Do you mean brute force and ignorace..... 
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Moose Pegler
Registered User
Join date: 22 Apr 2006
Posts: 33
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llTargetOmega Against Friction
11-26-2006 12:03
I have a fairly heavy physical object with an axle through the center of gravity. (Think ferris wheel.) I rest the two ends of the axel in V cuts at the top of two stretched cubes and apply llTargetOmega with gain 1000. Nothing happens but the sprite.
Any suggestions?
Thanks for your help.
Cheers, Moose
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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11-26-2006 12:33
llTargetOmega makes a client-side animations, so won't work with the wrong option unchecked in your client menu as discussed above.
If you've put it in a child prim, say the axle, it could be working, it will rotate just than prim, and you're not noticing.
I think you might find llTargetOmega is not going to produce the effect you want though, Ferris wheels are a pain because of the way the various linkings work in SL. If it does, there's no need for it to be physical, and it's probably better non-physical as it will be less drain on the sim.
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