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Shep Korvin
The Lucky Chair Guy
Join date: 30 Jun 2005
Posts: 305
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10-23-2006 09:09
Suppose I had a _lot_ of people (e.g. 30 or so), clicking the "pay" action on a prim within a period of a few seconds (Hey... I can dream, right?) ... would the LSL engine cope with this gracefully, and queue/process all the pay events.... or is it prone to lose events in circumstances like this?
Anybody got hands-on experience in this area?
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Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
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10-23-2006 09:46
Events do queue. Up to a limit. I`m sorry, but I don`t have personal experience with the money event in particular, nor do I recall what the queue length limit is.
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Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
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10-23-2006 10:47
From: Llauren Mandelbrot Events do queue. Up to a limit. I`m sorry, but I don`t have personal experience with the money event in particular, nor do I recall what the queue length limit is.
I do not know the que length for money events, but events handled in listen que up to around 60.
_____________________
My SLExchange shopTypos are forgiven; desecrating the english language with reckless abandon and necrophilic acts is not. The function is working perfectly fine. It's just not working the way you wanted it to work.
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Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
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10-23-2006 11:26
From: Senuka Harbinger I do not know the que length for money events, but events handled in listen que up to around 60. ...and I`m pretty sure that they use the same event queue, so..... 
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Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
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10-23-2006 13:09
From: Llauren Mandelbrot ...and I`m pretty sure that they use the same event queue, so.....  possibly; from my own personal experience/testing the collision_start/collision/collision_end event(s) appear to que up seperately than the listen events- at least in a per-prim basis. they might share ques in the same script, but my testing involved seperate scripts for the listen and the collision ques.
_____________________
My SLExchange shopTypos are forgiven; desecrating the english language with reckless abandon and necrophilic acts is not. The function is working perfectly fine. It's just not working the way you wanted it to work.
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Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
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10-23-2006 13:18
To the best of my knowlege, each script has a single event queue that is shared by all event types. The collision events you described would queue independantly for each script in the same prim. If anyone knows differently, please let me know.
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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10-23-2006 14:25
There are, or were anyway, definitely limits shorter than the queue's max length for some things.
Collisions it used to be 8. Sensor's it still the last one. My guess is it's to do with the amount of data that can be stored as well, since collisions and sensors both have the potential to deliver lots of data.
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