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Wall-sized Lava Lamp

Ina Centaur
IC
Join date: 31 Oct 2006
Posts: 202
01-14-2007 14:41
I'd like to make a giant (flat) lava-lamp with as few prims as possible.

I can use animated textures, but the load time might not be great for that.

So, I'm wondering what scripting alternatives are there:

1. Is there a way to guide the motion of particles specifically?
* (Do particles add to the parcel prim count?)
2. Should something other than particles be used for this?
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
01-15-2007 00:31
From: Ina Centaur
I'd like to make a giant (flat) lava-lamp with as few prims as possible.

I can use animated textures, but the load time might not be great for that.

So, I'm wondering what scripting alternatives are there:

1. Is there a way to guide the motion of particles specifically?
* (Do particles add to the parcel prim count?)
2. Should something other than particles be used for this?



AFAIK Particles dont add to the prim count as they are client side only, but I dont think they will be best way to do this. I think a 2 or 3 layer (i..e 2 or 3 semi transparent prims) texture animation would work better. With careful creation it would give you options for changing the colours etc.