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Multi-Prim Rotor Blade Animation

Bond Harrington
Kills Threads At 500yds
Join date: 15 May 2005
Posts: 198
10-08-2005 12:51
I've been making a large sized helicopter with a four cubes as the rotor blade assembly. I'd like to animate the rotor blades as a texture, but, when I use the Rotate flag, the texture tends to rotate in the center of the individual prim. Is there a way to rotate the prim where the four prims meet, or a better way to get the same effect with scaling or even rotating the cubes (although I doubt this works well)? I have seen someone do something similar and they used a single texture, so I'm not sure what trick I need to do with the scripting to get the textures to align and rotate properly.
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
10-08-2005 14:02
You would have to animate each surface as 1/4 of the arc, and it's likely there would be sync issues.
Heuvadoches Naumova
Equus Exoticus
Join date: 6 Oct 2005
Posts: 174
10-08-2005 23:58
Seems to me that this would be similar to most ceiling fan scripts, no?

See if you can find someone who's made a fan or two to give you a nudge.
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Heuvadoches
[I try to be in character as much as possible.]


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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
10-09-2005 10:40
make a cylender use the end