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Can't use llRemoteLoadScriptPin on inventory items? |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-20-2004 20:07
Does anyone know if we can use this on inventory items?
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Strife Onizuka
Moonchild
![]() Join date: 3 Mar 2004
Posts: 5,887
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11-20-2004 21:34
It's for scripts, for inventory use llGiveInventory. Don't forget to set the status flag to allow it to accept inventory. But yours is a good idea.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-20-2004 23:30
I meant remotely setting scripts on objects in your object's inventory.
You'd think you could remotely load a script, because you can get their key, but apparently not.. I guess because they're not rezzed. I didn't try giving scripts because you still have to start the scripts, but I wouldn't be surprised if that didn't work either. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Till Stirling
Crazy Inventor
Join date: 31 Jul 2004
Posts: 124
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11-21-2004 01:03
It does work! In the receiving oject you have to set a PIN which the sending object has to use in the transmission command. In the command llRemoteLoadScriptPin you can also set a parameter wether the script should be started after transmission or if it is stopped.
Here is the complete Syntax: ScriptPin(key target, string name, integer pin, integer running, integer start_param) target is the receiving object, which must have a PIN set uing llSetRemoteScriptAccessPin(integer pin) name is the name of the script to be sent pin is the pin set in the remote object running can be TRUE or FALSE and determines the state of the script after arrival start_param is a value that can be called upon once the script is transferred. Till Stirling _____________________
Our Shops:
SilverDay Castle in Degar (228, 10 ![]() SilverDay Shop in Atlas (75, 156) Cosy Market on Cosy Home (28, 137) SL Boutique: http://www.slboutique.com/Till_Stirling/ SLExchange: http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=113 |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-21-2004 01:21
You've made this work when the object receiving was not rezzed but in another objects inventory?
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Strife Onizuka
Moonchild
![]() Join date: 3 Mar 2004
Posts: 5,887
|
11-21-2004 03:09
oh you can't do that
![]() _____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey |
Till Stirling
Crazy Inventor
Join date: 31 Jul 2004
Posts: 124
|
11-21-2004 04:00
You've made this work when the object receiving was not rezzed but in another objects inventory? No that is not possible I am afraid! The objects need to be both rezzed and both in the same sim. Till Stirling _____________________
Our Shops:
SilverDay Castle in Degar (228, 10 ![]() SilverDay Shop in Atlas (75, 156) Cosy Market on Cosy Home (28, 137) SL Boutique: http://www.slboutique.com/Till_Stirling/ SLExchange: http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=113 |