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Recompile Scripts in Selection -- Has This Ever Worked?

Bloodsong Termagant
Manic Artist
Join date: 22 Jan 2007
Posts: 615
01-11-2008 10:56
heyas;

out of curiosity... you know the tools menu, at the bottom, with things like 'set scripts to running in selection' or 'not running' or 'reset...' or 'recompile...'?

does recompile ever work for anyone?

i've hit it numerous times by mistake (when i meant to hit reset), and all it does is pop up a window of scripts it is recompiling, and it never finishes. well, in the 2-3 minutes that i have the patience to wait for it. :X

reset of a buncha scripts in a buncha prims only takes a second or three. saving/compiling a script only takes a few seconds. what the heck is the recompile doing that it takes several minutes?

or is it just me?
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
01-11-2008 15:49
Yes, it works fine for me. You need to have the proper script permissions (modify I believe).

At times of poor asset performance, the procedure may take longer than expected. I believe the script has to request the source from the asset server, then recompile, the re-save to the asset server. If you spend a lot of time working with script, you'll know that sometimes you open a script and there is no source code (it gets lost somewhere), and other times, you save a script and it fails to save.
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
01-11-2008 16:34
You must not have used it in a LONG time, DDE. :P

It's been broken for over a year now. It's not lag or asset issues, it was intentionally broken by LL a year ago, and has never been fixed.

http://jira.secondlife.com/browse/SVC-202

Note that Reset Scripts in Selection now gets scripts to start running which have been llGiveInventory'd to an object, though sometimes you have to take the object into inventory first and re-rez it before all of those scripts actually do run. That is a separate client bug related to lagging loading object inventory.
DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
01-11-2008 16:59
Wow, time flies. I guess it has been a long time since I've used that, combined with little need to ever use it.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
01-11-2008 20:06
unfortunately they've underestimated the need for it's use.... some instances of script breakers really need this function to repair scripts... not many but a few vunerable scripts seem not to be recovering after a take to inventory and reset.
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Bloodsong Termagant
Manic Artist
Join date: 22 Jan 2007
Posts: 615
01-21-2008 10:04
okay...

stupid question #2 then... after how many client updates, why is it still there on the menu? or, why doesn't it just pop up with a message saying it doesn't work. why does it just freeze up and you dunno what's going on?


oh.... never mind. sheesh.
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
01-21-2008 10:13
From: Bloodsong Termagant
stupid question #2 then... after how many client updates, why is it still there on the menu?.

Because Recompile and reset work fine from the menu for items you have mod rights on, I use them both all of the time. What was intentionally broken was resetting/recompiling scripts which you don't have mod rights on. There was a vulnerability tied to that.
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
01-21-2008 10:16
From: Jesse Barnett
Because Recompile and reset work fine from the menu for items you have mod rights on, I use them both all of the time. What was intentionally broken was resetting/recompiling scripts which you don't have mod rights on. There was a vulnerability tied to that.


Recompile does not work for even your own scripts. Try it. It hangs at "Downloading scripts.. compiling".

It has been doing that for over a year now.