Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Where can I find or buy a good "starter" script?

Robert Widget
Registered User
Join date: 21 Jan 2006
Posts: 18
03-13-2007 01:29
Hello,

I'm looking to find or buy a good starter script for my first SL animated character. Not just a character, but something with the full script code for the character. I would really like to find or buy one that demonstrates how to access an external site through HTTP, and shows the basics for:

* rezzing the character in a sane manner. For example, I have a dog I bought which when rezzed, frequently pushes me and nearby SL players half way across my land. Not a desired effect.

* managing the selection and playing of character animations

* moving the character "hull" and intelligently handling item collisions. (Is the common occurrence of "floating" characters avoidable?)

* presenting a menu to a SL user and acting upon user menu selections

* identifying the owner of the land the character is currently "on" and those parcels adjacent to it (to decide whether or not to enter a parcel)

* And as mentioned above, interfacing with an external server over HTTP

Did anyone ever create or offer for sale such a "starter" character so others like myself could get a good headstart on creating our own characters?

If I need to post a classified for this, what do you think a fair price in L$ would be for such a script with source code?

Thanks.
Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
03-13-2007 02:36
When you say character do you mean your avatar or a pet / autonomous bot?

All of what you mention are do able, but I'd hardly classify any of them as a "starter" script. If you scan the forums we have covered 80-90% of them in one form or another over the past yr or so. Getting them all to work together may require a fair amount of rework and script management but thast just a bit more of a challenge!

As in all things its really up to you to decide what something is worth to you.
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
03-13-2007 08:11
I'm sure you'll be able to find a lot of what you're looking for resourced among many discussion scripts on this forum.

Menus are brought up by llDialog()

Parcels you can access with llGetParcelDetails()

For rezzing a 'character', check llRezObject() and the on_rez() event

External HTTP interfacing is done with llHTTPRequest()


I'm not sure what other scripters around SecondLife charge for custom scripting at the moment. There really is a huge variation. My personal calculations for when I quote custom jobs to people are:

If it is a script/item I will resell myself in my store as well as to customer: $L160/hr

If it is a script/item that the customer requests is theirs only and I cannot sell it to others myself: L$16000/hr.

These prices are based on my real-life hourly fees for programming contracts (US$45-60/hr). In the case of being able to sell the script myself, I cut the price down significantly because I am able to make up the hourly rate through additional sales. I figure I'm a professional programmer...and whether that code is writting in C#, PHP, SQL, or LSL...it's still code...and it's all worth the same price.
_____________________
--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
03-13-2007 12:27
I have a really nice "Hello Avatar" script i'm willing to sell you...



@ Ken, I have to say I think your prices are a bit steep. The scale of pricing of RL good versus SL goods is at a ratio if anything. It's not realistic in my opinion to expect RL pay in SL. However, if you are able to get work at those prices, more power to you!
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
03-13-2007 16:02
Darien...I agree with you that the prices are steep. Essentially, I set them that high in order to discourage people from asking for one-shot or sole-rights custom work. If they do want it...well...I'm a 'self-employed' computer programmer and I treat it as a contract.
_____________________
--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.