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Robert Widget
Registered User
Join date: 21 Jan 2006
Posts: 18
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03-13-2007 01:29
Hello,
I'm looking to find or buy a good starter script for my first SL animated character. Not just a character, but something with the full script code for the character. I would really like to find or buy one that demonstrates how to access an external site through HTTP, and shows the basics for:
* rezzing the character in a sane manner. For example, I have a dog I bought which when rezzed, frequently pushes me and nearby SL players half way across my land. Not a desired effect.
* managing the selection and playing of character animations
* moving the character "hull" and intelligently handling item collisions. (Is the common occurrence of "floating" characters avoidable?)
* presenting a menu to a SL user and acting upon user menu selections
* identifying the owner of the land the character is currently "on" and those parcels adjacent to it (to decide whether or not to enter a parcel)
* And as mentioned above, interfacing with an external server over HTTP
Did anyone ever create or offer for sale such a "starter" character so others like myself could get a good headstart on creating our own characters?
If I need to post a classified for this, what do you think a fair price in L$ would be for such a script with source code?
Thanks.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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03-13-2007 02:36
When you say character do you mean your avatar or a pet / autonomous bot?
All of what you mention are do able, but I'd hardly classify any of them as a "starter" script. If you scan the forums we have covered 80-90% of them in one form or another over the past yr or so. Getting them all to work together may require a fair amount of rework and script management but thast just a bit more of a challenge!
As in all things its really up to you to decide what something is worth to you.
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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03-13-2007 08:11
I'm sure you'll be able to find a lot of what you're looking for resourced among many discussion scripts on this forum.
Menus are brought up by llDialog()
Parcels you can access with llGetParcelDetails()
For rezzing a 'character', check llRezObject() and the on_rez() event
External HTTP interfacing is done with llHTTPRequest()
I'm not sure what other scripters around SecondLife charge for custom scripting at the moment. There really is a huge variation. My personal calculations for when I quote custom jobs to people are:
If it is a script/item I will resell myself in my store as well as to customer: $L160/hr
If it is a script/item that the customer requests is theirs only and I cannot sell it to others myself: L$16000/hr.
These prices are based on my real-life hourly fees for programming contracts (US$45-60/hr). In the case of being able to sell the script myself, I cut the price down significantly because I am able to make up the hourly rate through additional sales. I figure I'm a professional programmer...and whether that code is writting in C#, PHP, SQL, or LSL...it's still code...and it's all worth the same price.
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--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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03-13-2007 12:27
I have a really nice "Hello Avatar" script i'm willing to sell you...
@ Ken, I have to say I think your prices are a bit steep. The scale of pricing of RL good versus SL goods is at a ratio if anything. It's not realistic in my opinion to expect RL pay in SL. However, if you are able to get work at those prices, more power to you!
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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03-13-2007 16:02
Darien...I agree with you that the prices are steep. Essentially, I set them that high in order to discourage people from asking for one-shot or sole-rights custom work. If they do want it...well...I'm a 'self-employed' computer programmer and I treat it as a contract.
_____________________
--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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