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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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04-07-2006 16:31
Is there any way to get / set the position of primitives attached in the HUD? I mean, they have scale and rotation vectors, and they do remember their position once placed. Is there any way to move them and find out where they are?
Thanks!
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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04-07-2006 16:45
OK, scratch the setpos part of the question. Apparently, it works to set the position of the HUD prims (as I see in the HUD Calc script), but GetPos still returns my avatar's current world coordinate position. Is there an alternate function or setting for getting the position of a HUD prim?
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Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
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04-07-2006 16:45
If you use llSetPos in the root prim of a HUD, it will change the position of the whole HUD. If you use llSetPos in the child prims it moves just that prim relative to the root prim.
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imakehuddles.com/wordpress/
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Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
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04-07-2006 16:46
From: Talarus Luan OK, scratch the setpos part of the question. Apparently, it works to set the position of the HUD prims (as I see in the HUD Calc script), but GetPos still returns my avatar's current world coordinate position. Is there an alternate function or setting for getting the position of a HUD prim? llGetLocalPos
_____________________
imakehuddles.com/wordpress/
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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04-07-2006 17:11
Ahh, there we go. Thank you kindly.  The Wiki said it was the same as GetPos if it was not a child prim, but I forgot that, when attached, it kinda is a child prim to the avatar, or so I suppose. Nevertheless, it works now. Thanks again.
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