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Bartiloux Desmoulins
Think Kink? Think Bart!
Join date: 27 Sep 2005
Posts: 121
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04-07-2007 08:52
If you have a two-prim object, one with a sit target imbedded in its script, once you sit on the object, does the prim count for the object go from two to three? I know the change event is triggered, specifically with change_link so I was just wondering if the actual prim count went up when an object is sat upon. Thanks in advance for your replies! Bartiloux Desmoulins
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Simil Miles
Creator
Join date: 1 Mar 2007
Posts: 300
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04-07-2007 09:58
The Build window says 2 but llGetNumberOfPrims() says 3. llGetLinkKey(3), llGetLinkName(3) and llSetLinkPrimitiveParams(3, [PRIM_ROTATION, <0, 0, 0, 1>]) do work on the avatar, not the rest, unfortunately.
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Bartiloux Desmoulins
Think Kink? Think Bart!
Join date: 27 Sep 2005
Posts: 121
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04-07-2007 10:30
Perfect! This will make it easier to trap certain events! Thank you!
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Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
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04-07-2007 20:45
From: Simil Miles llGetLinkKey(3), llGetLinkName(3) and llSetLinkPrimitiveParams(3, [PRIM_ROTATION, <0, 0, 0, 1>]) do work on the avatar, not the rest, unfortunately. What, no changing av skins with llSetLinkTexture? Darn... 
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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04-08-2007 03:38
if only... llSetLinkAlpha(0, 0, ALL_SIDES)
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