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Underwater Sound Loops

Nectere Niven
Gadget Junky
Join date: 12 Jan 2007
Posts: 211
07-03-2007 09:45
I made some nice underwater sounds, set up the sound loop at volume 1.0 - sadly its barely audible underwater, but very loud above water dampening out my waves (on beach) sounds. Is there anyway to tell the sound where to exist? I mean, get it to play as normal underwater instead of above water?
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
07-03-2007 11:04
Well, for llLoopSound(), the best one can do is put the sound-emitting prim close to whence the sound should originate. There's also llTriggerSoundLimited() to define a spatial envelope in which the sound can be heard, but AFIK, any looping would have to be by a scripted timer.
Max Pitre
Registered User
Join date: 19 Jul 2006
Posts: 370
07-03-2007 11:24
I have the same issues with underwater sounds, hard to hear down there but go above water and they drown out any other sounds. Very annoying.