Accordian-like room morph
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Nitro Biedermann
Registered User
Join date: 26 Aug 2008
Posts: 8
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09-18-2008 07:08
I have scoured around online for a script that can make a room (with contents) spawn on button click. Like, for instance, you are in a room and you hit a button and a new room spawns out with contents in front of you or at a certain coordinate relative to the last room.
Is this even possible in SL?
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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09-18-2008 07:22
Sure is; in fact many retail houses in SL come packaged in a small box which, upon clicking, rezzes the house in front of you (or around you, if you were standing in the right spot). Search the forums for "Builders Buddy" to see a free implementation of this idea.
Couple of notable limitations of this type of system:
- each object to be rezzed needs to have a script inserted inside it, therefore it must at least be modifiable by you if you didn't create it yourself
- there's no way to script objects to pack themselves back into the box when you're done. You'd need to do that manually, or if the objects in question are all copiable (and therefore disposable) they can just be deleted.
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Nitro Biedermann
Registered User
Join date: 26 Aug 2008
Posts: 8
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09-18-2008 07:26
Thanks a ton! I'm researching now!
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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09-18-2008 08:21
From: Nitro Biedermann I have scoured around online for a script that can make a room (with contents) spawn on button click. Like, for instance, you are in a room and you hit a button and a new room spawns out with contents in front of you or at a certain coordinate relative to the last room.
Is this even possible in SL? Search for the term "holodeck". There are plenty of these around of varying quality. Most of them work quite well with items that are both modifiable and copiable. For instance, they can remove one room of furniture and replace it with a different room of furniture in just a few seconds.
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MoxZ Mokeev
Invisible Alpha Texture
Join date: 10 Jan 2008
Posts: 870
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09-18-2008 09:11
Holodecks rock! I've been researching them lately and so now I know I wants one!
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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09-18-2008 09:12
From: Cheree Bury Search for the term "holodeck". There are plenty of these around of varying quality. Most of them work quite well with items that are both modifiable and copiable. For instance, they can remove one room of furniture and replace it with a different room of furniture in just a few seconds. Do be warned that at least some holodecks are extremely simple scripts, selling at extremely high prices. Shop around first, and expect more features than just being able to rez and derez conglomerate objects.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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09-18-2008 10:51
I have one and I need beta testers. Please IM me if you're interested, or post here. I'll be posting it as public domain source. All objects have to be copy/mod (though, contents of objects can be no-mod), and at this time all have to be within 10M of the rezzer object (which can be any object you want). Allows easy scene adjustment and saving to notecard. Only owner gets the build menu, everyone else gets scene choice menu. Optional card-configurable authorization, by avname or "same group". Currently, the rezzor stays in the scene, unmodified, and needs to be visible to click to change to next scene. Other options are possible, though, like a wall switch control unit, and making the rezzor invisible (or setting its texture) for a given scene. I didn't know they were called holodecks. I searched for a number of terms in SLX and no luck! So, I wrote my own, using code snippets from MLPV2. It's fun! 
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Nitro Biedermann
Registered User
Join date: 26 Aug 2008
Posts: 8
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09-19-2008 05:55
Wow... I didn't understand the last paragraph... but ok!
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Cheewha Palen
Registered User
Join date: 27 Nov 2007
Posts: 78
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09-20-2008 05:21
in the wiki script library there is a free holodeck script. Easy to set up... http://wiki.secondlife.com/wiki/Holodeck
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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09-20-2008 11:09
Yow, that open source one looks a lot more complicated to use than mine.
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Nitro Biedermann
Registered User
Join date: 26 Aug 2008
Posts: 8
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09-21-2008 08:23
Skidz Partz's holodeck is complicated because the instructions aren't clearly written in relation to the files I have.
Upon trying out builders buddy, is there a way to modify the scripts so that you can have separate sections to the rez.
For example, you have a base with components. Have one of the components have another unique base script. So, hit primary base, components rez along with the modified base script. Hit the new base script, more stuff rezzes.
Is this possible?
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Nitro Biedermann
Registered User
Join date: 26 Aug 2008
Posts: 8
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09-21-2008 10:19
nevermind. I got it to work by changing the channel paths in which the base and component communicate to each other.
Nope, didn't work.
As soon as I rez a string of objects with the last one having a component and a modified base script to rez a new string of objects, the objects are removed from teh contents.
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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09-22-2008 11:33
From: Nitro Biedermann nevermind. I got it to work by changing the channel paths in which the base and component communicate to each other.
Nope, didn't work.
As soon as I rez a string of objects with the last one having a component and a modified base script to rez a new string of objects, the objects are removed from teh contents. The script can be modified so that it does not delete the contents. However it typically rezzes all contents, so you may want to have a different base prim for each new room/build, each responding on a different channel.
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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09-22-2008 11:40
This would work if rezzing rooms that were all one linked object. Rezzer with menu
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