I am trying to build a 'box' which can build a large number of prims.
It needs to rez the object from inventory and load a script which in turn builds a different object and loads a further script.
How?
These forums are CLOSED. Please visit the new forums HERE
Rez and Load Script |
|
|
Gregory McLeod
Registered User
Join date: 21 Oct 2006
Posts: 278
|
03-08-2007 07:57
I am trying to build a 'box' which can build a large number of prims.
It needs to rez the object from inventory and load a script which in turn builds a different object and loads a further script. How? |
|
Gregory McLeod
Registered User
Join date: 21 Oct 2006
Posts: 278
|
03-17-2007 02:04
Updating my own posting.
If a box has as its contents another box which contains both the script and can be scripted to rez a third box I think it will work. Any comments? |
|
BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
|
03-17-2007 19:08
Updating my own posting. If a box has as its contents another box which contains both the script and can be scripted to rez a third box I think it will work. Any comments? |
|
Gregory McLeod
Registered User
Join date: 21 Oct 2006
Posts: 278
|
03-18-2007 13:35
Yes, I am fully aware of the dangers of recursive programming.
The point of my endeavours was to create a box which when opened would build a complete object populating it with lots of different scriptsand making it available to the new owner. I'm a game devloper and I need that to make it sellable. Thanks for the tip though. I have been reading some of the library entries and came across one which builds a tree and branches, but it was no where near complicated enough to do what I want. Loading the scripts and the sub-boxes was starting to worry me though. I think I have it straightened out now though. |