Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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01-19-2006 07:10
When toggling FullBright via llSetPrimitiveParams on multiple prims in HUD attachments sometimes the prims go invisible instead. I'm posting this here as a warning to other scripters.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
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01-19-2006 09:22
When changing ANY aspect of ANY prim, HUD or not, sometimes the object in question goes invisible for a few seconds.
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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01-19-2006 11:27
And not only using llSetPrimitiveParams() either - by straight editing too especially if working on one part of a linked set.
Apparently it's not a bug because it's not replicable... Lots of people I know see it though!
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
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01-19-2006 17:10
I've noticed this, but in my case, it only happens when my avatar is facing westerly. I made a HUD compass, and if I'm facing east of a north/south line, I see the fullbright, 32-bit texture... if I face west of that north/south line, the fullbright texture is invisible.
I've also found that Linden water dissappears if my view is upside-down.
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
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01-19-2006 18:00
I think this is an alpha rendering issue. There are a few circumstances where it will happen and so far as I've seen the object in front has to have an alpha texture, either set in the edit window or a 32bit tga. It can happen if the item behind is set to full bright but the item in front is not (possibly the other way too) It can happen if the back or foreground or both have a color overlay set on them that is half or less bright (for instance gray rgp 128, 128, 12  . Those are the two examples I've seen so far.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-20-2006 05:54
From: DoteDote Edison I've also found that Linden water dissappears if my view is upside-down. That's because water rendering is local to the computer, so when your view is upside down it all runs away into the sky.
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