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Dumb question but.... what is it called - multiple buttons/single prim face |
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StarSong Bright
SL Addict
Join date: 24 Jan 2007
Posts: 191
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09-12-2009 05:25
Hi all, I have been seeing single prim gizmos with multiple buttons on a single side of a prim. I am not even sure how to search to find out how to do this. Can someone please give me the name of this functionality, and if possible point me to where i can find out more about how to do it? Thanks!!!
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Dora Gustafson
Registered User
![]() Join date: 13 Mar 2007
Posts: 779
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09-12-2009 05:33
You can start here:
http://wiki.secondlife.com/wiki/Category:LSL_Touch _____________________
From Studio Dora
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Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
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09-12-2009 05:41
Hi StarSong.
I experimented after seeing an example in the College of Scripting and managed to create a prim with apparent separate buttons using llDetectedTouchUV function. |
StarSong Bright
SL Addict
Join date: 24 Jan 2007
Posts: 191
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Thank you!
09-12-2009 05:42
LOL i couldnt even figure out where to start.
![]() I want to make a TP directory that will open the map llMapDestination.. need a dozen buttons but dont want to waste all those prims. |
StarSong Bright
SL Addict
Join date: 24 Jan 2007
Posts: 191
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Where to find the example
09-12-2009 05:57
Hi, i came to the college of scripting but i cant seem to find that example, which floor would i find it on, do you know?
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Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
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09-12-2009 05:58
For help - level 5 of College of Scripting: http://slurl.com/secondlife/Horsa/70/188/123
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
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09-12-2009 07:04
And when you're making the texture with all the buttons on, you may find some of the answers I received here /109/4a/331119/1.html of use. I certainly did!
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EF Klaar
Registered User
![]() Join date: 11 Jun 2007
Posts: 330
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09-12-2009 07:29
Hi all, I have been seeing single prim gizmos with multiple buttons on a single side of a prim. I am not even sure how to search to find out how to do this. Can someone please give me the name of this functionality, and if possible point me to where i can find out more about how to do it? Thanks!!! The LSL function llDetectedTouchST ( The LSL portal ( |
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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09-12-2009 07:30
It's a fairly straightforward process. Think of a face of your prim as a grid with X and Y axes that go from 0 to 1, with the origin in the lower left corner. When you draw the texture to put on that face, it might help to actually mark off a grid in 0.05 units to use as an overlay layer while you're placing the buttons on the layer. Remember the corner coordinates (lower left and upper right) of each of your buttons.
Then, when you write the controlling script, use each button's coordinates as limits on if statements to activate some action. For example, if you have a button whose lower left corner is at (0.1,0.1) and whose upper right corner is at (0.3,0.45), you do something like this ... CODE
ETA: I'm using llDetectedTouchUV in this example, because that way the touch coordinates are keyed to the texture and the buttons will still work properly even if I have to offset the texture on the prim face. You could use llDetectedTouchST instead, if you wanted to have coordinates keyed to positions on the prim, regardless of where the texture sits on it. _____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask....
![]() Look for my work in XStreetSL at |
Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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09-12-2009 09:54
from the wiki http://wiki.secondlife.com/wiki/LlDetectedTouchST
CODE
_____________________
Dark Heart Emporium
http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=133020 want more layers for tattoos, specifically for the head? vote here http://jira.secondlife.com/browse/VWR-1449? llDetectedCollision* Functions similar to touch http://jira.secondlife.com/browse/SVC-3369 |
StarSong Bright
SL Addict
Join date: 24 Jan 2007
Posts: 191
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Ty Ty Ty
09-13-2009 02:44
Thanks to all who responded, I got it all up and working!
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