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amiz Georgette
Registered User
Join date: 8 Jul 2008
Posts: 22
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09-02-2008 11:08
hi i made some poses nine of them to take pictures with and i want to make a HUD to display on my screen and click buttons to change my poses i get the idea there is one master prim that listens and then a button for each pose. what i dont understand are the scripts to add in them. ive been looking thru wiki on what dialog script to use for the master prim and the buttons. can some one point me in the right direction?
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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09-02-2008 11:27
Congratulations! Your application is the perfect candidate for the new llDetectedTouch*() functions! My suggestion would be to download the Release Candidate viewer (if you haven't already), make your buttons a single-texture image map (a 3x3 array should work nicely, for example), and check out llDetectedTouchUV(): http://wiki.secondlife.com/wiki/LlDetectedTouchUVEDIT: That is, your HUD can easily be ONE prim now. 
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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09-02-2008 21:48
i would make a root prim script that uses touch event and anim = llGetLinkName(llDetectedLinkNumber(0)) then drop the animations in root and make buttons named as the same name as animations then you can llStartAnimation(anim); and llStopAnimation(anim); like a swtich
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L$ is the root of all evil videos work! thanks SL 
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amiz Georgette
Registered User
Join date: 8 Jul 2008
Posts: 22
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09-03-2008 07:18
oh my Hewee I tried the new viewer and the wiki suggestions. Its over my head thank you anyway! may stick to the mutli prim hud for right now
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