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Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
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12-28-2007 12:59
I bet the person who told me to come here for answers regrets it.... I ask a million questions. but if you dont ask you dont get right? ;-P Anyway...... I created a forearm weapon and I would like to set it up so it opens and closes. I have both forearms already made... the armed and unarmed and also the sound clip for switching between the two. All I need now is the script to make that happen. If anyone here knows how to do this please let me know. Thanks 
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ElQ Homewood
Sleeps Professionally
Join date: 25 Apr 2007
Posts: 280
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swap them?
12-28-2007 15:05
From: Shayna Korobase I bet the person who told me to come here for answers regrets it.... I ask a million questions. but if you dont ask you dont get right? ;-P Anyway...... I created a forearm weapon and I would like to set it up so it opens and closes. I have both forearms already made... the armed and unarmed and also the sound clip for switching between the two. All I need now is the script to make that happen. If anyone here knows how to do this please let me know. Thanks  Would actually probably make more sense to script it to actually open and close, rather than using 2 different weapons, wouldn't it?
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Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
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12-28-2007 17:13
From: ElQ Homewood Would actually probably make more sense to script it to actually open and close, rather than using 2 different weapons, wouldn't it? well it's hard to explain but... one is just a forearm and the other is the actual weapons which retracts the hand and flips out the gun.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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12-28-2007 18:15
Not sure what your's looks like. For weapons like a gun with holster, people just have the gun in hand at all times and one in the holster. When you "draw" the weapon you just make the one in the holster invisible and make the one in hand visible like in this thread: /54/b7/215342/1.html
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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ElQ Homewood
Sleeps Professionally
Join date: 25 Apr 2007
Posts: 280
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Could always attach and make invisible
12-29-2007 00:47
From: Shayna Korobase well it's hard to explain but... one is just a forearm and the other is the actual weapons which retracts the hand and flips out the gun. If it's already attached to the forearm, could always use a visible/invisible listen on a chat channel..
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-29-2007 04:17
and depending one what it looks like I made a pop up forearm missles laucher once that changed the prim cut on a cylinder (near nothing closed, slightly larger open to expose the face)... setAlpha and or manipulating prim parameters seems the way to go... pictures would help
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