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Can you combine a HUD and llDialog?

Jiensu Takakura
Registered User
Join date: 30 Apr 2006
Posts: 3
05-27-2006 13:38
I haven't been able to find the answer to wether you can call llDialog from a HUD. I tried and it didn't seem to work. Only when the HUD is on the ground. :(

Thank you for replying. :)
Kayla Stonecutter
Scripting Oncalupen
Join date: 9 Sep 2005
Posts: 224
05-27-2006 13:48
Dialogs do work from HUD attachments, just did a quick test to confirm. Would you mind posting the code that you're using to call the dialog?
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Jiensu Takakura
Registered User
Join date: 30 Apr 2006
Posts: 3
05-27-2006 16:07
then maybe it's my key ?

llDialog(llDetectedKey(0), "blabla", TEST, 54);
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
05-27-2006 16:40
llDetectedKey() only works inside a Sensor function (such as touch, and sensor).
If you want the wearer's key, use llGetOwner();
Androclese Antonelli
Org. B-Day: 05/11/04
Join date: 25 Apr 2006
Posts: 96
05-27-2006 20:58
From: Jiensu Takakura
I haven't been able to find the answer to wether you can call llDialog from a HUD. I tried and it didn't seem to work. Only when the HUD is on the ground. :(

Thank you for replying. :)


Yeah, a version of the radio I'm designing comes with a remote to attack to the hud. It's pretty cool actually.

Personally, I've noticed less dropped llDialog reponses by using the HUD version than the standard version, but that might just be me.
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The Sculpted Garden

Originally Born 5/11/2004 - New AV, Old Player.

If you leave the game, don't delete your account, just make it 'free'. You'll lose your inventory like I did. *sniff*