Jouva Luchador
Registered User
Join date: 21 Feb 2005
Posts: 3
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03-21-2005 19:30
Ok, here's the deal. I'm making a script that when triggered, will force a person to play a specific animation, such as sitting, but also keep them where they are with llTakeControl(). I have, however, noticed when I play the sitting animation and turn (because I want to limit moving from the spot they are at), it makes me "stand" for a moment then sit back down.
Also, is there a way to keep the permissions on for taking control after releasing control? I'd like the script to not require asking for permission to take control every time I undo it.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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03-21-2005 22:49
I believe one of the methods to "retain permissions" after they are released is to have this script invoked in an attachment. Not sure if this always works, but in the past it's worked for me.
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Jouva Luchador
Registered User
Join date: 21 Feb 2005
Posts: 3
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03-22-2005 23:20
Yes it seems that I can do this just fine. I was testing the script as a non-attachment and needed it to be an attachent anyway. So I saw that no dialog was sent when it's an attachment which I didn't know about.
On another note: Control is taken just fine and all. Animations play just fine. But whenever I want to rotate myself, the animation goes back to stand up and THEN goes back to sitting. What can I do about this?
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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03-22-2005 23:41
I would have to know what you're "rotating yourself" to assess that. If you mean manually, very likely this is due to the override level the animation has set. Not sure if that can be changed short of another upload. Basically, when you upload an animation, you set this level. The higher the number, the higher the "precidence" the animation gets on moving avatar limbs. Try that? 
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Harmon Stonehill
Registered User
Join date: 10 Dec 2003
Posts: 3
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03-23-2005 10:51
did you llStopAnimation("stand"  before you llStartAnimation("sit"  ?
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Zalandria Zaius
Registered User
Join date: 17 Jan 2004
Posts: 277
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bouncey sit
03-24-2005 08:32
We have seperate turning animations when we stand. You're going to have to override them or you get that bouncey look..
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