Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

llSetText Ghosting

HeatherDawn Cohen
Who Me?!?!
Join date: 9 Aug 2004
Posts: 397
02-09-2005 19:07
What's up with it? Is there any way to get rid of it?
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
02-09-2005 19:38
llSetText("",<0,0,0>,0.0); is the cheap way to get rid of unwanted floating text.
_____________________
---
HeatherDawn Cohen
Who Me?!?!
Join date: 9 Aug 2004
Posts: 397
02-09-2005 20:19
So, if I make a new script with those setting the original llSetText will go away?
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
02-09-2005 21:12
Yes. Just make sure it's in the right prim of the old script.
_____________________
---
Pete Fats
Geek
Join date: 18 Apr 2003
Posts: 648
02-10-2005 01:18
I'm not sure if this bug is still there or not, but I got into the habit of setting it to llSetText("\n",<0,0,0>,0.0); as just using "" seemed to not always work.
_____________________
Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
02-10-2005 16:18
Yeah, SetText and ParticleSystems both are properties of objects, and not scripts, so they tend to linger even after the script generating them is removed. :)
_____________________
- Making everyone's day just a little more surreal -

Teeple Linden: "OK, where did the tentacled thing go while I was playing with my face?"