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Another llOwnerSay issue

Paul Wardark
Wait, what?
Join date: 10 Jan 2009
Posts: 383
08-23-2009 17:55
Ever say to yourself, "I should know how to fix this!" but can't for the life of you figure it out? I'm getting that now. I want it to talk in local when somebody touches it, and I want it to talk to me when somebody touches it. And, of course, I want to include the name of the avatar that touched it.

CODE


default
{
touch_start(integer num)
{
integer i = 0;
do
llSay(0," Stop touching me, " + llDetectedName(i));
llOwnerSay(llDetectedName(i)+ " has touched me. ")
while(num > ++i);
}
}

_____________________
NeoBokrug Elytis
Master Blaster
Join date: 1 Nov 2005
Posts: 35
08-23-2009 18:20
llOwnerSay(llDetectedName(i)+ " has touched me. ";);
_____________________
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
08-23-2009 18:41
CODE

default {
touch_start(integer num) {
integer i = 0;
do {
llSay(0, " Stop touching me, " + llDetectedName(i));
llOwnerSay(llDetectedName(i) + " has touched me. ");
} while (num > ++i);
}
}

Missing brackets for do and the one semi colon.
_____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
From: someone
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
Paul Wardark
Wait, what?
Join date: 10 Jan 2009
Posts: 383
08-23-2009 19:02
From: Jesse Barnett
CODE

default {
touch_start(integer num) {
integer i = 0;
do {
llSay(0, " Stop touching me, " + llDetectedName(i));
llOwnerSay(llDetectedName(i) + " has touched me. ");
} while (num > ++i);
}
}

Missing brackets for do and the one semi colon.



That did it. I knew it was some dumb little thing.
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