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Too many sound system requests. Throttled until average falls.

Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
08-01-2008 08:22
Just started getting this on a vehicle I built that's been working
ok for months.

Anyone run into this...suggestions?

- Infrared
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
08-01-2008 08:30
This was one of the 1.23 changes announced a few weeks ago. http://blog.secondlife.com/2008/07/11/rolling-restart-tuewedthu-july-8-10-please-test-sever-version-123-on-the-preview-grid-now/

From: someone

Dynamic sound throttling. This is done differently from how it was done (and then removed) a few weeks ago. Test your content on the Preview Grid if you want to make sure this release doesn’t break it!


So, you'll need to look into your vehicle's script and see if it is doing something crazy about starting sounds, and if not, it's JIRA time, whee!

ok, if you have to go the JIRA route, http://jira.secondlife.com/browse/VWR-7509 looks like the interesting entry.
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Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
08-01-2008 22:37
Thanks Viktoria for the reply and looking up the JIRA.

I've discovered that I was doing the sound bit VERY inefficiently and actually "wrong":

if (level & edge & CONTROL_FWD)
{
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <12,0,0>;);
llLoopSound(engine, volume);
}

That's just not good.

I'm using vars and a timer now to catch the key presses and therefore
am not seeing the error message anymore.

- Infrared