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Easier way to have an event turn on then off after a set amount of time? |
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Senuka Harbinger
A-Life, one bit at a time
![]() Join date: 24 Oct 2005
Posts: 491
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11-03-2005 20:00
I'm working on a script which is supposed to turn a particle effect on when a command is given and then automatically turn it off 10 seconds later. right now it "works" but the code is very "Sloppy" as I'm using a timer command with the "on" command to turn it off every 6 seconds automatically. obviously there are some bugs with this, as if you give the on command 1 second before the off comand is given through the timer script, the off command will be given too soon. I was thinking of using the llSleep command, but I'm not too sure of it's intended use and how much it would screw up my script.
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RacerX Gullwing
Magic Rabbit
![]() Join date: 18 Jun 2004
Posts: 371
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11-03-2005 20:49
add a sleep its simple, and uses much less recources than turning something off every 6 secondes
llSleep(6); |
Senuka Harbinger
A-Life, one bit at a time
![]() Join date: 24 Oct 2005
Posts: 491
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11-03-2005 20:54
thanks. cleaned up my script a lot.
would it be possible to use the llsleep command to delete a prim a certain amount of time after it's spawned and not have it interfere with any other parts of the script? or would I have to have 2 seperate scripts in the prim that gets summoned? |
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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11-04-2005 00:27
An llSleep command--per my understanding--actually pauses the script while it sleeps...so it would interfere with any further processing by the same script.
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--AeonVox--
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music. |
Ben Bacon
Registered User
Join date: 14 Jul 2005
Posts: 809
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11-04-2005 02:53
Senuka - only start the timer when you start the particles.
CODE default As Kenn says, llSleep pauses the script completely, so prefer the timer most of the time. |
Senuka Harbinger
A-Life, one bit at a time
![]() Join date: 24 Oct 2005
Posts: 491
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11-05-2005 13:09
Senuka - only start the timer when you start the particles. As Kenn says, llSleep pauses the script completely, so prefer the timer most of the time. ah thanks. I thought that if I were to set the timer to 0, it would cause a contstant loop of that event, furthuring to "lag" from excessive scripts |
Drake Diamond
Registered User
Join date: 4 Apr 2005
Posts: 1
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11-05-2005 19:47
you can also use the "system life" variable in the particle function.
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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11-06-2005 01:26
Setting the timer to 0 is how you turn it off.
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