I'm working on a non-physical object that moves around with the avatar seated on it. Is there a way to detect collision of either the avatar or the moving object from the object itself? I know an avatar becomes a part of the object's linkset when seated on it. If collision detection isn't possible, any other ideas? I know I could probably put up a fence with avatar collision detection, but I'm trying to avoid that if possible. Any help you can give is appreciated. Thanks.
EDIT: Nevermind, I found my solution. Instead of collision I'm using llGetBoundingBox to set the boundaries of my object's movement. It works great.