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llRequestAgentData or dataserver event broken today?

Tony Tigereye
Registered User
Join date: 4 Sep 2003
Posts: 165
09-12-2004 10:16
the following snippet does not work for me this morning but used to work fine. Expect that the object you put this in will say the ID of the query when you touch it. doesn't ever seem to get to the dataserver event.

anyone else seeing this?

CODE

key g_keyQuery;

default
{
state_entry()
{
}

touch_start(integer total_number)
{
g_keyQuery = llRequestAgentData(llGetOwner(), DATA_ONLINE);
}


dataserver(key queryid, string data)
{
llSay(0,(string)queryid);
if ( queryid == g_keyQuery )
{
if ( data == "1" )
{
llInstantMessage( llGetOwner(), "ONLINE" );
} else {
llInstantMessage( llGetOwner(), "OFFLINE" );
}
}
}
}
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
09-12-2004 10:50
Yeah, I have been having lots of dataserver problems as well.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
09-12-2004 11:10
The dataserver event doesn't always work properly; especialy with online status. Would be nice if LL would look into this and give feedback.
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Siro Mfume
XD
Join date: 5 Aug 2004
Posts: 747
09-12-2004 11:56
I reported this as a bug. Previous to 1.5.1 (I think) my online status indicator worked, since then 100% of the time it does not work.
Padraig Stygian
The thin mick
Join date: 15 Aug 2004
Posts: 111
09-12-2004 17:10
I've got three online status indicators: one at each of my shops, and one at my home. The ones at the shops work fine, but since 1.5 the one at my home does not... Perhaps this problem is only affecting certain sims?
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
09-12-2004 20:23
I've got online detectors for each of the 40 apartments in my two apartment buildings, and I've been getting about one "death" a day requiring a recompile of that script. (A reset doesn't fix it, only a space-delete-save cycle.)

It's getting to the point where I'm not wanting to trust the data these detectors are giving me.

I'm switching to a centralized system with just one or two detectors for each block of twenty apartments. It should work so long as the building never gets more than 16 avatars at a time in range. I HATE that limit on llSensor...

But last week, two of the tenants' detectors weren't picking them up even after a recompile. Nor were their personal online indicators working. I had to complete clear their key from my detector, and set it to them again fresh. It's as if their agent's key had changed. Perhaps in the transition from first 7 days to full lifetime (Basic) membership. I'm not sure if that's the case, I'll have to do some tests. Even if they key isn't changing, it may be changing status in some way that prevents it from being accessed through older paths.

I'll bug report (again) when I get more info.
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
09-12-2004 21:33
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Trent Hedges
TrentCycle & GRAPHICA
Join date: 4 Sep 2003
Posts: 198
09-13-2004 05:05
I used to have this responding fast and accurate prior to 1.5.1 aswell - what the heck did they do to it?

I used this for a lot of handy things - has anyone had any response from LL about it as of yet?

I have it working fine in one sim also... bad in all others i have tried ...
Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
09-13-2004 06:56
I've seen this issue a lot more recently, -however-, I think it's a sim-related issue, not a dataserver one, as I've found some sims (esp. islands) respond quicker & more reliably.

-Adam
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Tony Tigereye
Registered User
Join date: 4 Sep 2003
Posts: 165
09-13-2004 11:02
I think you're correct, Adam. I am also seeing the same code work in some sims but not in others.
Trent Hedges
TrentCycle & GRAPHICA
Join date: 4 Sep 2003
Posts: 198
09-13-2004 11:35
yup - works fine and fast in Raiden - and not at all in Callisto (for example)

LINDENS : whats up?

any plan to fix?
Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
09-13-2004 12:49
From: someone
It's as if their agent's key had changed. Perhaps in the transition from first 7 days to full lifetime (Basic) membership. I'm not sure if that's the case, I'll have to do some tests. Even if they key isn't changing, it may be changing status in some way that prevents it from being accessed through older paths.


When you get IMs and you are out of SL at the time, you get e-mail from the agents in the game. I have noticed that the code that is sent for their "Return E-Mail Address" was NOT always the same.

Is that their KEY/ID from ingame? What is that? (it looks like a key format)... but would it be different depending on which sim they are in when they send the IM?
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Alexander Daguerre
Junior Birdman
Join date: 9 Jun 2004
Posts: 32
09-13-2004 14:33
From: someone
Originally posted by Samhain Broom
When you get IMs and you are out of SL at the time, you get e-mail from the agents in the game. I have noticed that the code that is sent for their "Return E-Mail Address" was NOT always the same.

Is that their KEY/ID from ingame? What is that? (it looks like a key format)... but would it be different depending on which sim they are in when they send the IM?

I believe that is the key for the IM session, not the key for the avatar in question. That's why it is different each time. If you look, you'll see the mail is coming from @im.secondlife.com, too.
Alexander Daguerre
Junior Birdman
Join date: 9 Jun 2004
Posts: 32
09-13-2004 14:35
From: someone
Originally posted by Trent Hedges
yup - works fine and fast in Raiden - and not at all in Callisto (for example)

Similarly: Europa OK, Grindlewald broken.
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
11-05-2004 07:25
I've got a rash of no-responses from the dataserver in Miramare these last two weeks. Several of my tenants' keys no longer get any answer back from an online status request, no matter the script or location in the sim. Drag the object across the boarder, and it works fine. Only in Miramare do the sripts not get anything back. It should be a 1 for online or a 0 for offline. The event handler never even gets called.

The problem IS being looked at by the Lindens. Here's hoping hte find the problem soon.
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