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Particles Inbound, not Out

Haplo Voss
Registered User
Join date: 18 Nov 2006
Posts: 137
08-22-2007 07:32
I've been pretty successful making whatever particle system I need after endless hours of messing with them. HOWEVER ... there is one that yet eludes me if it exists...

Is there a ways to get a particle system to start at a given radius and come back into it's center?

Sort of like a black hole / inversion sort of effect?

I've messed with every flag I can think of, and no matter how large a radius or dirrefent accelerations, you name it, it seems to consider the target creating them static, regardless of the angle size, so it makes no diference of follow source is on or not... they don't seem to "fall inward" they wills still just sparkle all around whatever radisu you've set.

That's my experience anyway, and wondered if I am missing a flag or variable that I just haven't come accross on the free learning scripts, or am just flat overlooking! :)

Thanks,
-Hap
Bloodsong Termagant
Manic Artist
Join date: 22 Jan 2007
Posts: 615
08-22-2007 08:47
hmm...

did you do the creation offset radius and the... not follow source, but the attack target; target = self? you know what i mean?

i think that should do it. pester me in-world if you need help with it; we can try it.
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
08-22-2007 09:00
Yeah what Bloodsong said. The particular flags:

PSYS_SRC_BURST_RADIUS sets the distance from the center the particles appear; be sure PSYS_PART_FOLLOW_SRC_MASK is not also used, you can only have one or the other.

PSYS_PART_TARGET_POS_MASK tells the particles to target an object/avatar; you can specify the object by key with PSYS_SRC_TARGET_KEY, or leave that part out and the particles will return to the source like you want.
Haplo Voss
Registered User
Join date: 18 Nov 2006
Posts: 137
08-22-2007 10:56
Ahhhhh... the MASK flag was indeed flagged in the particle engine I've always used as a learning tool, and never thought about that, nor really payed attention to it.

Thanks so much, that solved everything.

Yep, I wondered why just simply telling it to go to the llGetOwner wouldn't be all I needed. Thanks again tons.

Take care,
-Hap